rts

Games

browser real-time strategy game

SHOW HN2015

58points
30comments
#486of 2,565 in 2015
Top 19%of 2015 by points

How HN took it

DebatedReal support and real criticism

4 positive, 1 neutral or asking, 2 mixed, 5 critical, out of 12 comments about the project. Thread score -0.08.

Performance: 3 for, 4 againstDesign: 0 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

Objections

  • Too resource intensive; crashes or freezes browsers and computers

    From 3 comments
    • Crashed my computer
      ichamo on HN
    • Same here. Firefox crashes completely as soon as I load the page, and Chromium says "Rats! WebGl hit a snag."
      Retr0spectrum on HN
    • It would be nice if the github pages demo didn't spawn quite as many units at the start as it did. It was basically unusable for me on my pretty beefy MBP.
      carlisle_ on HN
  • Slow loading and too many units at start

    From 2 comments
    • Agreed. I gulped on seeing the progress bar sticking at "Infinity%" (that's a while, whatever the units) but overall it took about 2 minutes on my MBP 2014. These…
      daviding on HN
    • It would be nice if the github pages demo didn't spawn quite as many units at the start as it did. It was basically unusable for me on my pretty beefy MBP.
      carlisle_ on HN
  • Horse texture image looks unpleasant

    From 1 comment
    • Stuff of nightmares right here -> https://github.com/emnh/rts-models/blob/master/images/horse.jpg
      mragh on HN

Requests

  • Reduce starting unit count or loading time

    From 2 comments
    • It would be nice if the github pages demo didn't spawn quite as many units at the start as it did. It was basically unusable for me on my pretty beefy MBP.
      carlisle_ on HN
    • Agreed. I gulped on seeing the progress bar sticking at "Infinity%" (that's a while, whatever the units) but overall it took about 2 minutes on my MBP 2014. These…
      daviding on HN

Alternatives named

  • Earlier HTML StarCraft clone by gloomyson

    From 1 comment
    • The first Starcraft in html here https://github.com/gloomyson/StarCraft
      icpmacdo on HN
  • Unity WebGL export

    From 2 comments
    • I think this is due to competing native platforms for 3D graphics (e.g desktops and mobile clients) and lack of tooling. The browser has historically worked very well for…
      neovive on HN
    • As someone who uses the Unity WebGL export in production, it's a long way away from the point where you can simply build a game in Unity, deploy with WebGL, and expect it to work…
      yoklov on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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