rts
Games
browser real-time strategy game
SHOW HN2015
58points
30comments
#486of 2,565 in 2015
Top 19%of 2015 by points
How HN took it
DebatedReal support and real criticism
4 positive, 1 neutral or asking, 2 mixed, 5 critical, out of 12 comments about the project. Thread score -0.08.
Performance: 3 for, 4 againstDesign: 0 for, 1 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Looks amazing and runs well on some machines
From 4 comments
Wow - this is amazing!
djrogers on HNNice POC. :) It ran smoothly (around 25/40FPS) on my 8 years old PC using Firefox 42. :p
0x4a42 on HNRuns great now!
carlisle_ on HNConversely my Macbook air ran it perfectly.
ryanmcbride on HN
Objections
Too resource intensive; crashes or freezes browsers and computers
From 3 comments
Crashed my computer
ichamo on HNSame here. Firefox crashes completely as soon as I load the page, and Chromium says "Rats! WebGl hit a snag."
Retr0spectrum on HNIt would be nice if the github pages demo didn't spawn quite as many units at the start as it did. It was basically unusable for me on my pretty beefy MBP.
carlisle_ on HN
Slow loading and too many units at start
From 2 comments
Agreed. I gulped on seeing the progress bar sticking at "Infinity%" (that's a while, whatever the units) but overall it took about 2 minutes on my MBP 2014. These…
daviding on HNIt would be nice if the github pages demo didn't spawn quite as many units at the start as it did. It was basically unusable for me on my pretty beefy MBP.
carlisle_ on HN
Horse texture image looks unpleasant
From 1 comment
Stuff of nightmares right here -> https://github.com/emnh/rts-models/blob/master/images/horse.jpg
mragh on HN
Requests
Reduce starting unit count or loading time
From 2 comments
It would be nice if the github pages demo didn't spawn quite as many units at the start as it did. It was basically unusable for me on my pretty beefy MBP.
carlisle_ on HNAgreed. I gulped on seeing the progress bar sticking at "Infinity%" (that's a while, whatever the units) but overall it took about 2 minutes on my MBP 2014. These…
daviding on HN
Alternatives named
Earlier HTML StarCraft clone by gloomyson
From 1 comment
The first Starcraft in html here https://github.com/gloomyson/StarCraft
icpmacdo on HN
Unity WebGL export
From 2 comments
I think this is due to competing native platforms for 3D graphics (e.g desktops and mobile clients) and lack of tooling. The browser has historically worked very well for…
neovive on HNAs someone who uses the Unity WebGL export in production, it's a long way away from the point where you can simply build a game in Unity, deploy with WebGL, and expect it to work…
yoklov on HN