Gymnastick

Games

mobile game

SHOW HN2016

Gymnastick

My side project iOS game just hit #3 in the Finnish App Store

gymnastickgame.com

#ios game#app store#finland#paid app

8points
9comments
#1,991of 2,264 in 2016
Top 88%of 2016 by points

How HN took it

QuietFewer than 5 comments about the project

4 positive, 0 neutral or asking, 0 mixed, 0 critical, out of 4 comments about the project.

Idea: 1 for, 0 againstDocs: 1 for, 0 againstDesign: 1 for, 0 againstPricing: 1 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Landing page is clear and minimalistic

    From 2 comments
    • Your landing page is 100% on point. Explains about the product in the first second. No hassle, not too much fluff. Awesome stuff. Congrats for reaching #3.
      avitzurel on HN
    • Wow, that's what I call elegant and minimalistic design - both the landingpage and the game footage itself. Are you planning to release it for android too sometime?
      bananicorn on HN
  • Game looks cool and elegant

    From 2 comments
    • Congrats, and the game looks really cool! I'm curious: how did you market your game? What made you go in the top charts?
      Im_a_throw_away on HN
    • Wow, that's what I call elegant and minimalistic design - both the landingpage and the game footage itself. Are you planning to release it for android too sometime?
      bananicorn on HN
  • Admired for avoiding ads and IAP

    From 1 comment
    • Pretty neat game. I commend you for not integrating ads or IAP. I went the same route with my iOS game.
      danielhooper on HN

Objections

  • Finland is a small market, limiting growth

    From 2 comments
    • Thanks! It's built with Swift, so I'll have to see how far it goes in the App Store first before porting it. Finland alone is not a huge market, so it's hard to tell.
      aparadja on HN
    • Finland is a rather small market, so friends & family were probably a big influence to get it off the ground. (Seems that it only takes some hundreds of downloads to reach the…
      aparadja on HN
  • No ads or IAP may be financially unwise

    From 1 comment
    • Was it a financial success? And care to link to the game? In a way I feel like saying no to ads and IAP is a noble goal, but not the financially smart one. I was OK with it for…
      aparadja on HN

Requests

  • Android version

    From 1 comment
    • Wow, that's what I call elegant and minimalistic design - both the landingpage and the game footage itself. Are you planning to release it for android too sometime?
      bananicorn on HN

Questions

  • How did you market the game and reach the top charts?

    From 1 comment
    • Congrats, and the game looks really cool! I'm curious: how did you market your game? What made you go in the top charts?
      Im_a_throw_away on HN
  • Pitfalls of publisher deal

    From 1 comment
    • So, I feel like I'm a little bit out of my league. I read the book "Surviving the App Store" and decided to follow its strategy of releasing an MVP in the App Store as early as…
      aparadja on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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