DeepUI Programming Studio
Dev tools
visual programming environment
SHOW HN2017
How HN took it
4 positive, 20 neutral or asking, 2 mixed, 21 critical, out of 47 comments about the project. Thread score -0.32.
Idea: 3 for, 7 againstDesign: 0 for, 8 againstDocs: 0 for, 3 againstExecution: 0 for, 1 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Ideas are good and worth pursuing despite skeptics
From 1 comment
I worked on Accelsor which is a tactile-spatial programming language, and I think the ideas here are actually really good (so don't let HN haters get you down). Ultimately work…
marknadal on HN
Direction of visual, direct-manipulation programming seems promising
From 2 comments
I like it and I think this is the general direction that creating applications will look like in the future. But don't throw away text-based programming yet; the wiser move would…
delegate on HNI like the idea of a physical analog to game logic, e.g. tripping a certain condition based on collision mechanics. This could be useful for something akin to Game Maker, and I'd…
alunaryak on HN
Objections
Video and site are hard to understand and explain the product poorly
From 4 comments
Is it just me? Or does this look 10 times geekier than writing actual code? I think the project is trying to be a user friendly way of writing programs, and I think that's an…
cocktailpeanuts on HNThe video was trying to do two things at once: explain the goals and high level ideas as well as demonstrate "syntax" (the clicks and drag and drops). Since these are both new to…
vashington on HNI watched the video but have no idea what I'm looking at, it's supposed to be a pong game of some sort?
org3432 on HNI found the video quite confusing. It seems like its great for things that have an on-screen spatial meaning like the pong example game[1]. But what if I want to represent…
dkersten on HN
Fullscreen autoplay video is user-hostile
From 3 comments
Some feedback on the website: IMO, it's obnoxious and disrespectful to play full screen video like you're doing. That just made me close it immediately and leave after reading…
TheAceOfHearts on HN>It's in the bottom right. Not in OP's video. There's literally no way to escape the full-screen without pressing the escape key. You can't even double-click. I'm actually…
Throwaway23412 on HNThat auto full screen thing is infuriating.
swalsh on HN
Visual approaches become unmanageable as complexity grows
From 3 comments
From what I understand after watching true video, I think this abstraction could work for extremely simple implementation details, but once the implementation gets even slightly…
relics443 on HNThis seems quite similar to LabView. So I imagine it'll have similar pros and cons: LabView is great for putting together quick prototypes for e.g data collection or…
jdiez17 on HNAs soon as I saw a logic gate implemented for a single keypress I was "noping" out of there. Visual methods, to a one, break down quickly when they reproduce low-level digital…
buzzybee on HN
No open source version, so hard to trust
From 2 comments
Some feedback on the website: IMO, it's obnoxious and disrespectful to play full screen video like you're doing. That just made me close it immediately and leave after reading…
TheAceOfHearts on HNLike so many projects on the internet: Lots of big words and ideas, but no content. Show us some actual tech and code and I might throw my money your way. Or better: Release your…
pttrsmrt on HN
Requests
Open source release
From 2 comments
Some feedback on the website: IMO, it's obnoxious and disrespectful to play full screen video like you're doing. That just made me close it immediately and leave after reading…
TheAceOfHearts on HNLike so many projects on the internet: Lots of big words and ideas, but no content. Show us some actual tech and code and I might throw my money your way. Or better: Release your…
pttrsmrt on HN
Explanation video or detailed docs
From 3 comments
The video was trying to do two things at once: explain the goals and high level ideas as well as demonstrate "syntax" (the clicks and drag and drops). Since these are both new to…
vashington on HNCan't watch the video right now. Anyone can summarize it? What is this / how does it work (from a user standpoint)? (Pro-tip for the site; screenshots and concrete descriptions…
aylmao on HNMany people did not understand the video so I am going to create a detailed explanation.
Naeron on HN
Linux support
From 1 comment
Cute idea. Why No Linux?
godmodus on HN
Questions
How do abstract structures like trees or AI logic get represented?
From 1 comment
I found the video quite confusing. It seems like its great for things that have an on-screen spatial meaning like the pong example game[1]. But what if I want to represent…
dkersten on HN
How does logic map to the visual language and symbols?
From 2 comments
Looks interesting. I would like a more detailed look at the visual language being used here. How is logic projected out into the physical world, is it simply making variables…
seanmcdirmid on HNI found the video quite confusing. It seems like its great for things that have an on-screen spatial meaning like the pong example game[1]. But what if I want to represent…
dkersten on HN
Alternatives named
LabVIEW
From 2 comments
This seems quite similar to LabView. So I imagine it'll have similar pros and cons: LabView is great for putting together quick prototypes for e.g data collection or…
jdiez17 on HNSo they've reinvented Matlab Simulink or LabVIEW with a dorky interface and .5% of the functionality.
revelation on HN
Unreal Engine Blueprints
From 1 comment
Looks very similar to blueprints in UE4, with more visual integration of what actually happens.
petterfaiknavn on HN
Unity
From 1 comment
I like it and I think this is the general direction that creating applications will look like in the future. But don't throw away text-based programming yet; the wiser move would…
delegate on HN
Game Maker
From 1 comment
I like the idea of a physical analog to game logic, e.g. tripping a certain condition based on collision mechanics. This could be useful for something akin to Game Maker, and I'd…
alunaryak on HN