Lumix Engine
Games
game engine
SHOW HN2017
260points
117comments
#96of 2,242 in 2017
Top 5%of 2017 by points
How HN took it
DebatedReal support and real criticism
6 positive, 11 neutral or asking, 0 mixed, 7 critical, out of 24 comments about the project. Thread score +0.04.
Design: 0 for, 5 againstIdea: 1 for, 1 againstPricing: 1 for, 1 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Simple, lightweight engine compared to heavy alternatives
From 2 comments
I consider that an advantage, simple things have their appeal. Unity without any 3rd party plugins is very basic, and a lot of these community engines are at the same level.
mikulas_florek on HNI just tried to open UE 4.14.2 (no scene) - it took 140seconds, how is that not resource heavy? Opening some basic project - 15 seconds. Making a small change in my plugin and…
mikulas_florek on HN
Objections
Community engines lack tooling and feature parity with Unity and Unreal
From 2 comments
A lot of work still needs to go into those engines to achieve feature parity, specially in regards to GUI tooling. Just check Unreal's 2017 roadmap.
pjmlp on HNWhoever thinks that all these random 3D engines are worth anything to anyone but hobbyist programmers is delusional to say the least. "gui tooling" (or as I like to call it: "the…
trueSlav on HN
Maintenance risk of a single-person project
From 1 comment
Hey, this looks really good. Thanks for the good work. A question. Please don't get it wrong. How you going to maintain that? Recently more than anything I'm more afraid of…
xando on HN
Requests
Support for macOS and Linux
From 1 comment
What the big difference between the OpenGL and D3D renderer? Are they performing and look the same across Windows and Linux? What about MacOS? I guess if it run on Linux I can…
dimillian on HN
Questions
How does the OpenGL and D3D renderer differ?
From 1 comment
What the big difference between the OpenGL and D3D renderer? Are they performing and look the same across Windows and Linux? What about MacOS? I guess if it run on Linux I can…
dimillian on HN
Can it support large procedural open worlds?
From 1 comment
Can it support a large, procedural open world? I tend to think such feature would require its own engine...
jokoon on HN
Alternatives named
Unity
From 2 comments
Maybe I'm just now getting aware of it but I just recently learned of Godot[1] and now this as well. Seems like we have the chance to replace Unity as the "Community" game engine…
cyborgx7 on HNSo... Unreal Engine is already open source and cross platform. I understand they want royalty for revenues > $3000 but that seems ultra reasonable to me considering you get…
sytelus on HN
Unreal Engine
From 1 comment
So... Unreal Engine is already open source and cross platform. I understand they want royalty for revenues > $3000 but that seems ultra reasonable to me considering you get…
sytelus on HN
Godot
From 1 comment
Maybe I'm just now getting aware of it but I just recently learned of Godot[1] and now this as well. Seems like we have the chance to replace Unity as the "Community" game engine…
cyborgx7 on HN
Urho3D
From 1 comment
There's also Urho3D: https://urho3d.github.io/ "a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license." It has an…
ttctciyf on HN
Banshee3D
From 1 comment
Banshee3D is pretty cool too - https://github.com/BearishSun/BansheeEngine. The vast majority of the work is done by a single person.
bluesilver07 on HN
Atomic Game Engine
From 1 comment
See also http://atomicgameengine.com/ it's quite mature too.
mikulas_florek on HN
Xenko
From 1 comment
Came across this one too the other day - Xenko http://xenko.com/
locusm on HN