Crown
Games
game engine
SHOW HN2017
How HN took it
4 positive, 16 neutral or asking, 2 mixed, 7 critical, out of 29 comments about the project. Thread score -0.10.
Idea: 2 for, 3 againstExecution: 0 for, 4 againstDesign: 1 for, 0 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Clean, readable code discipline
From 2 comments
Props for the coding discipline. I couldn't even tell how long it has been since I saw C++ as readable as this.
tempodox on HNThe code seems clear enough, though I think the preprocessor macros for wrapping OS specific logic could be at the function level or class level rather than at the statement level.
partycoder on HN
Interesting learning project
From 1 comment
Great learning project, but for production just use Unity unless you absolutely, positively (triple-check) cannot. You will be massively more productive.
JabavuAdams on HN
Objections
No finished game built with the engine
From 2 comments
I'm not trying to be too critical, but the first thing I look for whenever I come across a new game engine is an actual game implemented in it. Unfortunately, almost none of…
krapp on HNYet another game engine written in an imperative language, seemingly with the focus on writing something in Orthodox C++ and not necessarily writing something to solve a problem.…
Jeaye on HN
Crowded field of existing engines like Unity and Godot
From 2 comments
New hobbyist engines pop up from time to time and then they fade into memory. Why is this going to be different? Not to be too grumpy but game engines are a weird thing cause…
aaron-lebo on HNGreat learning project, but for production just use Unity unless you absolutely, positively (triple-check) cannot. You will be massively more productive.
JabavuAdams on HN
Unclear feature set compared to modern engines
From 1 comment
Yet another game engine written in an imperative language, seemingly with the focus on writing something in Orthodox C++ and not necessarily writing something to solve a problem.…
Jeaye on HN
Requests
Compare features with existing engines
From 1 comment
Yet another game engine written in an imperative language, seemingly with the focus on writing something in Orthodox C++ and not necessarily writing something to solve a problem.…
Jeaye on HN
Show a demo or sample game
From 1 comment
Interesting! I'd be interested in better understanding the motivation behind Orthodox C++. In particular, you seem to dump most of the C++ standard library: "Don't use anything…
comstock on HN
Questions
Why use C++ over C or a newer language
From 2 comments
Yeah, I'd like to know why you'd still use C++ at all if you find Orthodox C++ appealing. It would seem easier to just write C. Unless I'm missing something (I probably am; don't…
thehardsphere on HNWhile I find the "sane C++" approach pragmatic and practical all things considered, I'm firmly in the "time to use a better language if possible" camp. The problem with…
lazyjones on HN
Why avoid the STL
From 1 comment
Interesting! I'd be interested in better understanding the motivation behind Orthodox C++. In particular, you seem to dump most of the C++ standard library: "Don't use anything…
comstock on HN
Long-term plan for the project
From 1 comment
New hobbyist engines pop up from time to time and then they fade into memory. Why is this going to be different? Not to be too grumpy but game engines are a weird thing cause…
aaron-lebo on HN
Alternatives named
Unity
From 1 comment
Great learning project, but for production just use Unity unless you absolutely, positively (triple-check) cannot. You will be massively more productive.
JabavuAdams on HN
Godot
From 1 comment
New hobbyist engines pop up from time to time and then they fade into memory. Why is this going to be different? Not to be too grumpy but game engines are a weird thing cause…
aaron-lebo on HN
Torque
From 1 comment
New hobbyist engines pop up from time to time and then they fade into memory. Why is this going to be different? Not to be too grumpy but game engines are a weird thing cause…
aaron-lebo on HN
Polycode
From 1 comment
New hobbyist engines pop up from time to time and then they fade into memory. Why is this going to be different? Not to be too grumpy but game engines are a weird thing cause…
aaron-lebo on HN
Stingray
From 1 comment
These are features and concepts kicked around by mainstream engines. In fact, this work is inspired by Bitsquid/Stingray.
dbartolini on HN