Freeciv WebGL 3D
Games
browser strategy game
SHOW HN2017
Freeciv WebGL 3D
-Anaglyph support: http://play.freeciv.org/blog/2017/08/freeciv-webgl-now-has-anaglyph-3d-support/ -Google…
play.freeciv.orgHow HN took it
1 positive, 2 neutral or asking, 1 mixed, 4 critical, out of 8 comments about the project. Thread score -0.11.
Design: 0 for, 2 againstExecution: 1 for, 1 againstPrivacy: 0 for, 1 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Looks great and impressive work
From 2 comments
It looks great (and is playable on HiDPI, which FreeCIV native isn't, or wasn't last time I tried), but I still find the controls in the WebGL version entirely unusable. They're…
SwellJoe on HNIncredible work! Forgive me if I overlooked it in my excitement, but what technology handles the networking of this masterpiece and could something like socket.io handle it?
fartcannon on HN
Playable on HiDPI displays
From 1 comment
It looks great (and is playable on HiDPI, which FreeCIV native isn't, or wasn't last time I tried), but I still find the controls in the WebGL version entirely unusable. They're…
SwellJoe on HN
Objections
Mouse controls are fidgety and click-drag to move does not work
From 1 comment
It looks great (and is playable on HiDPI, which FreeCIV native isn't, or wasn't last time I tried), but I still find the controls in the WebGL version entirely unusable. They're…
SwellJoe on HN
Zooming is hard to reverse on Firefox Mac
From 1 comment
Yeah, I accidentally zoomed out and it's almost impossible to zoom in on Firefox on Mac
ChickeNES on HN
Login flow confusing and gets stuck in map moving mode
From 2 comments
First few times I tried to start a game, I entered my name as required. But then it would prompt me for a password while still telling me I could play without an account. After…
BatFastard on HNGave up a couple of turns later when I got into map moving mode and we unable to get out of it to move my units.
BatFastard on HN
Requiring Google or Facebook login raises privacy concerns
From 2 comments
Yep I'm against it. Please don't require me to hand over my private information in order to play your game. Same thing for Google Captcha (though Freeciv isn't using it); please…
camgunz on HNPlease allow for easy registry via integrating Google or Facebook logins. I know that many are philosophically against that, but it sure makes it easy to sign up and remember the…
bhouston on HN
Requests
Add a WebVR or A-frame variant
From 1 comment
Perhaps someone can come up with a WebVR / A-frame variant.
fsiefken on HN
Support social login via Google or Facebook
From 1 comment
Please allow for easy registry via integrating Google or Facebook logins. I know that many are philosophically against that, but it sure makes it easy to sign up and remember the…
bhouston on HN
Questions
What technology handles networking and could socket.io work
From 1 comment
Incredible work! Forgive me if I overlooked it in my excitement, but what technology handles the networking of this masterpiece and could something like socket.io handle it?
fartcannon on HN
Alternatives named
Civilization games
From 1 comment
It looks great (and is playable on HiDPI, which FreeCIV native isn't, or wasn't last time I tried), but I still find the controls in the WebGL version entirely unusable. They're…
SwellJoe on HN
Anaglyph and Google Cardboard 3D modes already offered by maker
From 1 comment
-Anaglyph support: http://play.freeciv.org/blog/2017/08/freeciv-webgl-now-has-anaglyph-3d-support/ -Google Cardboard support:…
roschdal on HN