TerrainVer

Creative

procedural terrain generation

SHOW HN2018

198points
12comments
#184of 2,155 in 2018
Top 9%of 2018 by points

How HN took it

QuietFewer than 5 comments about the project

3 positive, 0 neutral or asking, 0 mixed, 0 critical, out of 3 comments about the project.

Idea: 2 for, 0 againstDocs: 1 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Faithful reproduction with useful algorithm pointers

    From 1 comment
    • this is a pretty faithful reproduction. I like it! a lot of solid pointers to great algorithms in here. - perlin noise: https://en.wikipedia.org/wiki/Perlin_noise for generating…
      swyx on HN
  • Well-written article with illustrations that update on regeneration

    From 1 comment
    • The fact that all of the illustrations in the article update when you generate a new terrain is neat attention to detail :) Good article, thanks for it and for open sourcing your…
      codetrotter on HN
  • Good way to learn abstract math and computer science algorithms

    From 1 comment
    • I love this. Recreating old games makes you really appreciate the techniques and effort put into even the small things that one often takes for granted. Doing it yourself is a…
      mpetrovich on HN

Requests

  • Add Worms gameplay mechanics

    From 1 comment
    • I love this. Recreating old games makes you really appreciate the techniques and effort put into even the small things that one often takes for granted. Doing it yourself is a…
      mpetrovich on HN

Alternatives named

  • Worms-style destructible terrain demo on jastanton.com

    From 1 comment
    • This is great! About 6 years ago I created a worms destructible terrain using canvas. Still up on my website all these years later, no promises on code quality though :)…
      jastanton on HN
  • WebGL Worms-style clone using vector terrain (kmbaragona volley)

    From 1 comment
    • My unfinished clone: https://kmbaragona.gitlab.io/volley/ WebGL (three.js) based. Keyboard input, arrow keys + space to fire. (no use on any mobile device) Terrain operations are…
      etaioinshrdlu on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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