rayshader
Creative
map rendering
SHOW HN2018
76points
13comments
#570of 2,155 in 2018
Top 27%of 2018 by points
How HN took it
QuietFewer than 5 comments about the project
0 positive, 2 neutral or asking, 0 mixed, 2 critical, out of 4 comments about the project.
Idea: 0 for, 2 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Rendering-quality maps directly from DEM data in R
From 1 comment
GDAL does has hillshading routines (gdaldem hillshade), but it does not have the raytracing, spherical UV shading, or ambient occlusion layers included in rayshader. It's…
tylermw on HN
Objections
Existing GIS tools like GDAL and GRASS could do similar work
From 1 comment
Without wanting to be deliberately picky, I'm not sure I see anything here that could not be done with a few clicks/commands in a dedicated remote sensing/raster analysis…
growlist on HN
Blender can produce path-traced results
From 1 comment
Why not throw it into Blender and get an actual pathtraced result. Here's a quick render I made: https://i.imgur.com/GBTjJUm.jpg Notice the correct soft self reflections on the…
bufferoverflow on HN
Questions
Whether relaxed cone mapping or shader techniques could speed up the approach
From 1 comment
Are you aware of the work that has been done with shaders to trace through depth maps in real time?…
AboutTheWhisles on HN
Alternatives named
GDAL (gdaldem hillshade)
From 2 comments
Without wanting to be deliberately picky, I'm not sure I see anything here that could not be done with a few clicks/commands in a dedicated remote sensing/raster analysis…
growlist on HNGDAL does has hillshading routines (gdaldem hillshade), but it does not have the raytracing, spherical UV shading, or ambient occlusion layers included in rayshader. It's…
tylermw on HN
GRASS raytracing
From 2 comments
Without wanting to be deliberately picky, I'm not sure I see anything here that could not be done with a few clicks/commands in a dedicated remote sensing/raster analysis…
growlist on HNGDAL does has hillshading routines (gdaldem hillshade), but it does not have the raytracing, spherical UV shading, or ambient occlusion layers included in rayshader. It's…
tylermw on HN
Blender
From 1 comment
Why not throw it into Blender and get an actual pathtraced result. Here's a quick render I made: https://i.imgur.com/GBTjJUm.jpg Notice the correct soft self reflections on the…
bufferoverflow on HN