rayshader

Creative

map rendering

SHOW HN2018

76points
13comments
#570of 2,155 in 2018
Top 27%of 2018 by points

How HN took it

QuietFewer than 5 comments about the project

0 positive, 2 neutral or asking, 0 mixed, 2 critical, out of 4 comments about the project.

Idea: 0 for, 2 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Rendering-quality maps directly from DEM data in R

    From 1 comment
    • GDAL does has hillshading routines (gdaldem hillshade), but it does not have the raytracing, spherical UV shading, or ambient occlusion layers included in rayshader. It's…
      tylermw on HN

Objections

  • Existing GIS tools like GDAL and GRASS could do similar work

    From 1 comment
    • Without wanting to be deliberately picky, I'm not sure I see anything here that could not be done with a few clicks/commands in a dedicated remote sensing/raster analysis…
      growlist on HN
  • Blender can produce path-traced results

    From 1 comment
    • Why not throw it into Blender and get an actual pathtraced result. Here's a quick render I made: https://i.imgur.com/GBTjJUm.jpg Notice the correct soft self reflections on the…
      bufferoverflow on HN

Questions

  • Whether relaxed cone mapping or shader techniques could speed up the approach

    From 1 comment
    • Are you aware of the work that has been done with shaders to trace through depth maps in real time?…
      AboutTheWhisles on HN

Alternatives named

  • GDAL (gdaldem hillshade)

    From 2 comments
    • Without wanting to be deliberately picky, I'm not sure I see anything here that could not be done with a few clicks/commands in a dedicated remote sensing/raster analysis…
      growlist on HN
    • GDAL does has hillshading routines (gdaldem hillshade), but it does not have the raytracing, spherical UV shading, or ambient occlusion layers included in rayshader. It's…
      tylermw on HN
  • GRASS raytracing

    From 2 comments
    • Without wanting to be deliberately picky, I'm not sure I see anything here that could not be done with a few clicks/commands in a dedicated remote sensing/raster analysis…
      growlist on HN
    • GDAL does has hillshading routines (gdaldem hillshade), but it does not have the raytracing, spherical UV shading, or ambient occlusion layers included in rayshader. It's…
      tylermw on HN
  • Blender

    From 1 comment
    • Why not throw it into Blender and get an actual pathtraced result. Here's a quick render I made: https://i.imgur.com/GBTjJUm.jpg Notice the correct soft self reflections on the…
      bufferoverflow on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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