sokogame
Games
puzzle game
SHOW HN2010
40points
17comments
#45of 370 in 2010
Top 13%of 2010 by points
How HN took it
RoastedHalf or more of the comments are critical
2 positive, 2 neutral or asking, 0 mixed, 5 critical, out of 9 comments about the project. Thread score -0.26.
Design: 1 for, 5 againstExecution: 1 for, 0 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Fun game with nice controls, including vi hjkl keys
From 2 comments
Without thinking I tried moving the character around using the vi "hjkl" navigation keys, and it works! Mad props for that.
colonhyphenp on HNCharming. Nice work.
slantyyz on HN
Objections
Difficulty jumps too fast from level 1 to level 2
From 3 comments
Goes from moderate to "whoa, this is gonna take a little while" too fast. Level 1 looks like a nice casual game, Level 2 looks like I need to get a cup of coffee before I start…
slapshot on HNI like the game but the difficulty level between level 1 and 2 is too high
pirko on HN1. Brighter Colors! 2. The first level is too hard to hook casual players. You want their first experience to be brain-dead obvious -- hopefully to the point of eliminating the…
mnemonicsloth on HN
Goal squares hard to distinguish from floor for colour-blind players
From 1 comment
It's very difficult for me to distinguish between the gray color of the regular floor and the light-green color of the goals. I'm somewhat color blind, maybe that's why.
fjarlq on HN
Win message is easy to miss on small screens
From 1 comment
I am using a netbook, so the screen is small and when I won I did not saw the "You Win" sing. I think that the screen should change more (perhaps the color of the background, the…
gus_massa on HN
Requests
Offline version using HTML5 local storage
From 1 comment
I was thinking about building a version you could play offline using HTML5 local storage, which should also work on mobile browsers. Upvote this if you'd pay a buck for that…
psawaya on HN
Brighter colors
From 1 comment
1. Brighter Colors! 2. The first level is too hard to hook casual players. You want their first experience to be brain-dead obvious -- hopefully to the point of eliminating the…
mnemonicsloth on HN
Mobile support
From 1 comment
Thanks for both tips. Making sokogame work for mobile shouldn't be that difficult. And I'll be in touch about the API.
psawaya on HN