sokogame

Games

puzzle game

SHOW HN2010

40points
17comments
#45of 370 in 2010
Top 13%of 2010 by points

How HN took it

RoastedHalf or more of the comments are critical

2 positive, 2 neutral or asking, 0 mixed, 5 critical, out of 9 comments about the project. Thread score -0.26.

Design: 1 for, 5 againstExecution: 1 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Fun game with nice controls, including vi hjkl keys

    From 2 comments
    • Without thinking I tried moving the character around using the vi "hjkl" navigation keys, and it works! Mad props for that.
      colonhyphenp on HN
    • Charming. Nice work.
      slantyyz on HN

Objections

  • Difficulty jumps too fast from level 1 to level 2

    From 3 comments
    • Goes from moderate to "whoa, this is gonna take a little while" too fast. Level 1 looks like a nice casual game, Level 2 looks like I need to get a cup of coffee before I start…
      slapshot on HN
    • I like the game but the difficulty level between level 1 and 2 is too high
      pirko on HN
    • 1. Brighter Colors! 2. The first level is too hard to hook casual players. You want their first experience to be brain-dead obvious -- hopefully to the point of eliminating the…
      mnemonicsloth on HN
  • Goal squares hard to distinguish from floor for colour-blind players

    From 1 comment
    • It's very difficult for me to distinguish between the gray color of the regular floor and the light-green color of the goals. I'm somewhat color blind, maybe that's why.
      fjarlq on HN
  • Win message is easy to miss on small screens

    From 1 comment
    • I am using a netbook, so the screen is small and when I won I did not saw the "You Win" sing. I think that the screen should change more (perhaps the color of the background, the…
      gus_massa on HN

Requests

  • Offline version using HTML5 local storage

    From 1 comment
    • I was thinking about building a version you could play offline using HTML5 local storage, which should also work on mobile browsers. Upvote this if you'd pay a buck for that…
      psawaya on HN
  • Brighter colors

    From 1 comment
    • 1. Brighter Colors! 2. The first level is too hard to hook casual players. You want their first experience to be brain-dead obvious -- hopefully to the point of eliminating the…
      mnemonicsloth on HN
  • Mobile support

    From 1 comment
    • Thanks for both tips. Making sokogame work for mobile shouldn't be that difficult. And I'll be in touch about the API.
      psawaya on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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