Interplanetary Postal Service

Games

lunar lander game

SHOW HN2018

660points
127comments
#12of 2,155 in 2018
Top 1%of 2018 by points

How HN took it

MixedNo clear lean

25 positive, 30 neutral or asking, 6 mixed, 12 critical, out of 73 comments about the project. Thread score +0.22.

Execution: 2 for, 9 againstIdea: 9 for, 0 againstPerformance: 3 for, 3 againstDesign: 5 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Fun game with the fluid mechanic at its core

    From 3 comments
    • It's really fun. Well done!
      speeq on HN
    • This game was brilliant fun, just got over 12k after playing it over and over again. It really reminds me of white water rafting, you really can move very efficiently, quickly…
      bmillare on HN
    • This is great! I made it all the way to 8, but couldn't win :) I like the idea of having to examine wind streams to plot your way through the map. This is an awesome tech demo,…
      hazz99 on HN
  • Technically impressive use of WebAssembly and fluid simulation

    From 2 comments
    • Maybe one of the more interesting technical aspects is the usage of WebAssembly here. I used Emscripten, so the main part is written in plain C. But I threw away all the…
      s-macke on HN
    • Very cool and great use of webassembly. Bug report: if you get low enough in the last level and thrust upwards, the black smoke somehow mixes with the purple smoke outputs and…
      artursapek on HN
  • Nostalgic for classic lunar lander games

    From 2 comments
    • Beautiful! Great job. Lander used to be the first game I would program when I got a new computer as a kid. I remember writing it for the TI-99/4A, Commodore 64, and the Amiga 500…
      ibarrac on HN
    • oooooh, the memories... thank you very much for this 45 (!) minutes of great nostalgia :)
      b__d on HN

Objections

  • Keys get stuck on some browsers, mainly Chrome and Windows reports

    From 4 comments
    • Am I the only one experiencing a game-breaking bug/behavior? The D thrust gets stuck on if you press it once, and randomly the W comes on and gets stuck too. Also, after the…
      blunte on HN
    • Yep, happening to me as well - MacOS and Chrome.
      luckettpat on HN
    • Keys get stuck for me too. Windows, Chrome 68.0.3440.106.
      stevenhuang on HN
    • Had the same issue with Windows 10 and Chrome, but no problems with Firefox
      wongarsu on HN
  • Performance drops and fans spin up on some laptops

    From 2 comments
    • After playing for < 10 minutes it started getting noticeably slower and my MBP Retina was spinning up its fans. I am using latest Chrome. Is this a sign that web games are not…
      sgt on HN
    • https://i.imgur.com/EksA6Rw.png Woo! +1 to the comment about larger levels. Though I'm only getting about 20fps on my laptop as is. Multi-core? GPU? Awesome little game, in any…
      zaq_xsw on HN
  • Ship physics feel too damped, like flying through molasses

    From 1 comment
    • This is cool! However, you know space is ... empty, right? ;-) It also seems like the physics is off. Like you're flying through molasses. There's just a lot of damping. Finally,…
      lutorm on HN

Requests

  • More levels

    From 2 comments
    • Really cool and fun game. I really wish there were more levels! Also, like some people suggested, it'd be nice to have an option for running the game at a higher speed.
      eatitraw on HN
    • More levels please! ;-)
      emilga on HN
  • Mobile touch support

    From 1 comment
    • You might be surprised that a lot of phones can run this at a decent frame rate. Adding mobile touch support could be good. It runs the start screen well on my Nexus 6P.
      sourthyme on HN
  • Rotating ship with thrust vector control

    From 2 comments
    • This is cool! However, you know space is ... empty, right? ;-) It also seems like the physics is off. Like you're flying through molasses. There's just a lot of damping. Finally,…
      lutorm on HN
    • Genuinely interesting as a game, there's potential for interesting level designs. A hardcore mode would be rotating the ship instead of it always staying upright—like in Atari's…
      aasasd on HN
  • Option to run at higher speed

    From 2 comments
    • Really cool and fun game. I really wish there were more levels! Also, like some people suggested, it'd be nice to have an option for running the game at a higher speed.
      eatitraw on HN
    • Cool! Can it run faster? This might need more roomy levels and stronger thrust, but faster speed would mean more feedback for a better feel of the physics.
      anotheryou on HN

Questions

  • Are there other games with realistic fluid dynamics?

    From 1 comment
    • Author here. It started as a technical demonstration for fluid dynamics in the web browser. Then I saw the js13kgames competition and the decision was made to make a game out of…
      s-macke on HN
  • Can the simulation be run on the GPU or with Lattice-Boltzmann methods?

    From 1 comment
    • Awesome! Couldn't win yet, but I'll keep trying :) On a more technical note, I wonder if you could use a Lattice-Boltzman-based flow simulation instead of classical CFD. Could be…
      gusmd on HN

Alternatives named

  • Plasma Pong and Pixeljunk Shooter

    From 1 comment
    • Author here. It started as a technical demonstration for fluid dynamics in the web browser. Then I saw the js13kgames competition and the decision was made to make a game out of…
      s-macke on HN
  • Ichor

    From 1 comment
    • Was it Ichor[1][2]? A bit later than the "early Windows" days I think (I remember hearing about it around 2007), but it also matches your description and it was the first thing I…
      kylewlacy on HN
  • Spirits

    From 1 comment
    • Spirits can basically be described as Lemmings with fluid mechanics. https://store.steampowered.com/app/210170/Spirits/
      lukeschlather on HN
  • Liquid War

    From 1 comment
    • > Does someone know more games […] with more or less realistic fluid dynamics? There’s always the classic Liquid War: https://www.gnu.org/software/liquidwar6/
      teddyh on HN
  • Atari Lunar Lander

    From 1 comment
    • Genuinely interesting as a game, there's potential for interesting level designs. A hardcore mode would be rotating the ship instead of it always staying upright—like in Atari's…
      aasasd on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

Add a badge to your READMEShown on HackerShow
[![Shown on HackerShow](https://hackershow.org/badge.svg)](https://hackershow.org/show/17993933)