Physically Based Rendering

Learning and science

computer graphics textbook

SHOW HN2018

297points
42comments
#90of 2,155 in 2018
Top 5%of 2018 by points

How HN took it

MixedNo clear lean

14 positive, 7 neutral or asking, 0 mixed, 3 critical, out of 24 comments about the project. Thread score +0.44.

Docs: 2 for, 2 againstDesign: 2 for, 0 againstIdea: 1 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Excellent book and valuable resource for graphics programmers.

    From 3 comments
    • Really great work. I think this book has been exceptionally valuable to many people over a long period of time, and likely raised the overall level of raytracing knowledge among…
      CyberDildonics on HN
    • This is the book that won Matt Pharr, Greg Humphreys and Pat Hanrahan an Academy Award https://www.oscars.org/sci-tech/ceremonies/2014 >> To Matt Pharr, Greg Humphreys and Pat…
      archgoon on HN
    • This is amazing news. Congratulations and thanks so much for this present to humanity.
      feiss on HN
  • Online site and interactive image viewer look great.

    From 2 comments
    • Fantastic news and amazing work, the site looks beautiful! I love my copy of PBR but it's always been a tad on the heavy side for casual reading :) The image viewer works…
      dtf on HN
    • Thank you, this is the first time I've seen a "literate programming" text presented on the web. It's really well done, and makes up for some of the drawbacks of on-paper LP:…
      svat on HN
  • Hyperlinks make the reading experience better.

    From 1 comment
    • This is amazing! Thank you. I still buy physical books rather than e-books, but I always thought that hyperlinks were a great part of a reading experience as well.
      chubot on HN

Objections

  • The title's 'physically correct' claim is overstated; the model is an approximation.

    From 3 comments
    • Thank you for this detailed description. I will definitely take a look and read a few chapters about the light transport. Just a remark. When I first read the title, I was…
      s-macke on HN
    • Physicists here. I would be careful about calling it "first principles" (you can look up that the meaning of that term within today's physics literature, it's typically called…
      tagrun on HN
    • Microfacets is just one example (which is what PBR approximations today ubiquitously use BTW). The very idea of a B*DF function for light is a rough approximation, and can never…
      tagrun on HN

Requests

  • Plans for new print editions.

    From 1 comment
    • Thank you, this is fantastic news! PBR has always been one of my favorite textbooks. Your road map says: > We plan to release updated versions of the book roughly once a year,…
      akalin on HN
  • Share the translator and JavaScript used to build the site.

    From 1 comment
    • Thank you, this is the first time I've seen a "literate programming" text presented on the web. It's really well done, and makes up for some of the drawbacks of on-paper LP:…
      svat on HN

Questions

  • What is the best way for a beginner to learn graphics with this book?

    From 1 comment
    • What is the best way to attack this book as a graphics programming beginner (but with plenty of C++ experience)? I saw several people praise it a while back in HN and took a…
      elteto on HN
  • What technology built the website?

    From 1 comment
    • what technology have they used to create the website? I'm guessing some pandoc to html workflow plus a static site engine?
      boromi on HN

Alternatives named

  • Peter Shirley's ray tracing intro books.

    From 1 comment
    • One option is to dive in with Peter Shirley's ray tracing intros linked at the top of http://www.realtimerendering.com/raytracing.html These will get you a quick overview and get…
      mattnewport on HN
  • Real-Time Rendering book.

    From 1 comment
    • The new Real Time Rendering book is good. Also, the sidebar of https://www.reddit.com/r/opengl/ has good tutorials
      corysama on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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