CellCulTuring

Games

cellular automaton game

SHOW HN2019

225points
33comments
#166of 2,195 in 2019
Top 8%of 2019 by points

How HN took it

LovedMost comments that take a side are positive

5 positive, 4 neutral or asking, 0 mixed, 0 critical, out of 9 comments about the project. Thread score +0.41.

Design: 3 for, 0 againstExecution: 1 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Impressive and beautiful implementation

    From 3 comments
    • I'd been explaining sonic booms and high explosives to my kids, and thought that showing them a simulation of wavefront propagation might be a fun way to illustrate how they…
      uranium on HN
    • This is remarkably beautiful. Could you, perhaps, give some detail as to how it functions? I see wave propagation, but I'm interested in the state dynamics of a particular cell.
      imode on HN
    • This is awesome. Now I am wondering if you could do effectively the same thing in Conway’s game of life, where if you zoomed out far enough you would see the game’s graphics.
      baddox on HN
  • Debug colors and scoreboard are a delight to watch

    From 2 comments
    • That is pretty dang incredible. I love the debugging colors etc. Maybe someone has already done this but I'm surprised someone hasn't made an LLVM -> Life compiler just because.…
      tokyodude on HN
    • Yes, everything inside the canvas is part of the same giant automaton, and follows the same rules. In fact, @imode, if you want to look at one of the smaller state machines, look…
      uranium on HN

Questions

  • How does the state machine work for individual cells?

    From 1 comment
    • This is remarkably beautiful. Could you, perhaps, give some detail as to how it functions? I see wave propagation, but I'm interested in the state dynamics of a particular cell.
      imode on HN
  • Could doubles play or extra balls be added by changing initial state?

    From 1 comment
    • So, could we get a second paddle near the net for doubles play, a second ball, extra scoring zones, just by changing the initial state?
      Someone on HN

Alternatives named

  • Dave Ackley's Movable Feast Machine

    From 1 comment
    • This is super cool! By any chance have you seen Dave Ackley's Movable Feast Machine and related projects? He's working on some similar ideas – cellular automata with different…
      sgentle on HN
  • Wireworld and The Powder Toy

    From 2 comments
    • Wow, that's awesome. The score display makes me think of some of the stuff that's been done in Wireworld:…
      taneq on HN
    • The Powder Toy includes Wireworld elements, among other electronic bits: https://powdertoy.co.uk/Wiki/W/Elements:Electronics.html#WireWorld_Wire
      rzzzt on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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