Portal Spaces

Productivity

vr collaboration

SHOW HN2019

95points
75comments
#506of 2,195 in 2019
Top 24%of 2019 by points

How HN took it

MixedNo clear lean

8 positive, 12 neutral or asking, 4 mixed, 9 critical, out of 33 comments about the project. Thread score -0.02.

Idea: 5 for, 6 againstDesign: 2 for, 1 againstDocs: 0 for, 2 againstPerformance: 1 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Eye contact and presence in VR feel better than video calls

    From 2 comments
    • > The other "big" issue (anecdotally) is lack of visual cues to know when it's likely to be OK to start and stop talking This is something that is much better in vr. Eye contact…
      sleepybrett on HN
    • I played with a demo of a similar system awhile back. It's weird to say this, but eye contact matters.
      sleepybrett on HN
  • Shared whiteboard useful for retrospectives and planning

    From 1 comment
    • I’ve been using Portal Spaces a couple weeks. The shared whiteboard excites me a lot. We’ve been able to cast Real Time Boards to it, to have focused conversations during our…
      nooron on HN

Objections

  • Demo video does not show a real meeting in progress

    From 3 comments
    • Your demo video completely undersells the potential here. The hook for this product is an emotional one, a way to understand and better connect with remote colleagues, and…
      JonAtkinson on HN
    • This. I want to see a meeting in progress. How would a stand-up be run using this? Show people :)
      ashhimself on HN
    • Interesting play to include the hardware. I can tell you put alot of work into this, it's a shame that the demo video doesn't reflect that. Really need to redo that with some…
      dyeje on HN
  • Requires Oculus Go headset and VR gear

    From 2 comments
    • Just as a note to the original poster: I looked at the page and thought to myself, "Show me what it does. How does it compare to, say, Sococo? Is there any way I could use it…
      armagon on HN
    • Any plans to include compatibility outside of Oculus Go?
      hessproject on HN
  • Name clashes with Facebook Portal and Spaces

    From 1 comment
    • Seems like an unfortunate name choice when used besides Facebook/Oculus hardware. "Portal" is the name of Facebook's home video call device. "Spaces" is the name of Facebook's VR…
      jackbrookes on HN
  • Async communication may suit remote teams better than live meetings

    From 2 comments
    • I think a more useful thing is simply asynchronous standup videos. There should ideally be little reason to have a standup live in real time, as most questions or collaboration…
      debt on HN
    • If you must have stand up meetings, why not have them over e.g. chat or Slack or IRC or the like? That way you get a record of what's going on that people can refer to. What's…
      m0zg on HN

Requests

  • Show a real meeting in progress in the demo video

    From 2 comments
    • This. I want to see a meeting in progress. How would a stand-up be run using this? Show people :)
      ashhimself on HN
    • I was thinking the same thing, I turned it off after 10 seconds. It really needs a voice over and a much better video production quality.
      fuddle on HN
  • Support for headsets beyond Oculus Go

    From 1 comment
  • Face and expression tracking

    From 2 comments
    • Determine the best stuff to compress without losing engagement and you've got it. As others have said, faces probably matter a lot. It would be nice to have face tracking through…
      slfnflctd on HN
    • This would work even better in AR if everyone's facial expressions and other nonverbal cues could be included. Also speech recognition or something should replace that pointer…
      karmakaze on HN
  • Bandwidth check and graceful degradation for poor connections

    From 1 comment
    • If you can make this a tolerable experience on the Oculus Go, it should only get better from there. After using several VR setups (including the Go), I think it might just hit…
      slfnflctd on HN

Questions

  • What does it offer beyond free apps?

    From 1 comment
    • My team and I have been using the Go to hold meetings and other collaboration efforts. What does this product offer that I can't already get from the free apps?
      bluepirate on HN
  • How many people can join one meeting?

    From 1 comment
    • How many people can the platform support in one meeting? Would be very useful for >2 teams (instead of having multiple screens, could have just one environment with multiple…
      rittenbt on HN
  • Is a Facebook account required?

    From 1 comment
  • How does it compare to Sococo and does it work without VR gear?

    From 1 comment
    • Just as a note to the original poster: I looked at the page and thought to myself, "Show me what it does. How does it compare to, say, Sococo? Is there any way I could use it…
      armagon on HN

Alternatives named

  • Sococo

    From 1 comment
    • Just as a note to the original poster: I looked at the page and thought to myself, "Show me what it does. How does it compare to, say, Sococo? Is there any way I could use it…
      armagon on HN
  • Dog Head Simulations

    From 2 comments
    • Looks like https://www.dogheadsimulations.com
      oedenfield on HN
    • Definitely one of our competitors. We think the market is open enough for multiple players in the VR collaboration space :) Hopefully we will drive each other to build better…
      kdzapp on HN
  • Slack, email and GitHub for async updates

    From 2 comments
    • Email, GitHub, and Slack?
      hartator on HN
    • I like the idea of a remote vr standup. But, as a manager of a remote team our main struggle right now is handling asynchronous communication and time zones difference. Any tool…
      vvoyer on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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