Gaia
Games
game ai quest generation
SHOW HN2019
How HN took it
1 positive, 0 neutral or asking, 1 mixed, 0 critical, out of 2 comments about the project.
Idea: 1 for, 0 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Idea seems reasonably clear and workable for generating quests from agent goals
From 1 comment
This sort of projects are hard to define - but it looks reasonably clear. (you have a typo in the readme "kill the NPC and still the item," - should be steal the item.) If you…
acutesoftware on HN
Objections
Looks more like a game than an agent simulation; needs examples of agents interacting
From 1 comment
I think it is a good starting point - you've got an agent with basic interactions, but as it stands there is not much that a user can do apart from just kill it. Many will see…
acutesoftware on HN
Only a few basic interactions; implementation is incomplete
From 1 comment
I think it is a good starting point - you've got an agent with basic interactions, but as it stands there is not much that a user can do apart from just kill it. Many will see…
acutesoftware on HN
Hard to explain the project clearly
From 1 comment
I'm having a hard time describing this project. Only a few people on Reddit got it.
atum47 on HN
Requests
Show two agents interacting with each other in the README
From 1 comment
I think it is a good starting point - you've got an agent with basic interactions, but as it stands there is not much that a user can do apart from just kill it. Many will see…
acutesoftware on HN
Complete the implementation, such as agents getting food by fishing or buying
From 1 comment
I think it is a good starting point - you've got an agent with basic interactions, but as it stands there is not much that a user can do apart from just kill it. Many will see…
acutesoftware on HN
Fix README typo: steal, not kill, the item
From 1 comment
This sort of projects are hard to define - but it looks reasonably clear. (you have a typo in the readme "kill the NPC and still the item," - should be steal the item.) If you…
acutesoftware on HN
Questions
What do developers think of the quest generation approach
From 1 comment
what do you think of it? I'm going to use this on a project of mine, but I don't see that happening soon, cause I have a lot of other systems to implement first. so I decided to…
atum47 on HN
Alternatives named
Virtual AI simulator project by acutesoftware
From 1 comment
I think it is a good starting point - you've got an agent with basic interactions, but as it stands there is not much that a user can do apart from just kill it. Many will see…
acutesoftware on HN