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game ai quest generation

SHOW HN2019

6points
5comments
#2,014of 2,195 in 2019
Top 92%of 2019 by points

How HN took it

QuietFewer than 5 comments about the project

1 positive, 0 neutral or asking, 1 mixed, 0 critical, out of 2 comments about the project.

Idea: 1 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Idea seems reasonably clear and workable for generating quests from agent goals

    From 1 comment
    • This sort of projects are hard to define - but it looks reasonably clear. (you have a typo in the readme "kill the NPC and still the item," - should be steal the item.) If you…
      acutesoftware on HN

Objections

  • Looks more like a game than an agent simulation; needs examples of agents interacting

    From 1 comment
    • I think it is a good starting point - you've got an agent with basic interactions, but as it stands there is not much that a user can do apart from just kill it. Many will see…
      acutesoftware on HN
  • Only a few basic interactions; implementation is incomplete

    From 1 comment
    • I think it is a good starting point - you've got an agent with basic interactions, but as it stands there is not much that a user can do apart from just kill it. Many will see…
      acutesoftware on HN
  • Hard to explain the project clearly

    From 1 comment
    • I'm having a hard time describing this project. Only a few people on Reddit got it.
      atum47 on HN

Requests

  • Show two agents interacting with each other in the README

    From 1 comment
    • I think it is a good starting point - you've got an agent with basic interactions, but as it stands there is not much that a user can do apart from just kill it. Many will see…
      acutesoftware on HN
  • Complete the implementation, such as agents getting food by fishing or buying

    From 1 comment
    • I think it is a good starting point - you've got an agent with basic interactions, but as it stands there is not much that a user can do apart from just kill it. Many will see…
      acutesoftware on HN
  • Fix README typo: steal, not kill, the item

    From 1 comment
    • This sort of projects are hard to define - but it looks reasonably clear. (you have a typo in the readme "kill the NPC and still the item," - should be steal the item.) If you…
      acutesoftware on HN

Questions

  • What do developers think of the quest generation approach

    From 1 comment
    • what do you think of it? I'm going to use this on a project of mine, but I don't see that happening soon, cause I have a lot of other systems to implement first. so I decided to…
      atum47 on HN

Alternatives named

  • Virtual AI simulator project by acutesoftware

    From 1 comment
    • I think it is a good starting point - you've got an agent with basic interactions, but as it stands there is not much that a user can do apart from just kill it. Many will see…
      acutesoftware on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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