DevShop

Games

idle management game

SHOW HN2019

393points
96comments
#58of 2,195 in 2019
Top 3%of 2019 by points

How HN took it

MixedNo clear lean

30 positive, 21 neutral or asking, 8 mixed, 10 critical, out of 69 comments about the project. Thread score +0.29.

Execution: 3 for, 5 againstIdea: 8 for, 0 againstDesign: 4 for, 1 againstPricing: 1 for, 2 againstDocs: 0 for, 2 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Fun and addictive, with simple mechanics

    From 4 comments
    • Incredibly fun game! Thought I would spend maybe 5 minutes checking it out and eventually turned into 30! You should definitely turn this into a mobile game, it can easily pass…
      michannne on HN
    • This is a well made, fun little game. I accidentally sunk 20 minutes or so into it before I realized where the time had gone (just like real scrum meetings!)
      kingbirdy on HN
    • Played a bit, actually pretty fun.
      bitwiser on HN
    • This is truly excellent. Well done.
      mkohlmyr on HN
  • Accurately reflects Kanban and real workflow dynamics

    From 3 comments
    • Simple and fun! Nice work :) Even in its simplicity there are a few similarities (lessons?) with the real-world that I think are worth mentioning: - Generalists (like the…
      ivanmaeder on HN
    • As a founder who has operated in all the different roles, this game really illustrates the importance of JIT and continuous flow, which can be very hard to do consistently. Nice…
      aaronschroeder on HN
    • really well-made game for vanilla javascript. I sunk an embarrassing 2 HOURS this morning planning this. Not a particularly productive morning. But the game was quite fun! It…
      tajstar on HN
  • Clean vanilla JS, minimal style

    From 2 comments
    • Took me a few tries to get the flow, maybe hiding irrelevant workers (and highlighting the appropriate workers) when you click on a task might help make it slightly more obvious.…
      giancarlostoro on HN
    • Love it - this is really simple and elegant
      binarysolo on HN

Objections

  • Store items and self-starter behaviour are unclear or seem not to work

    From 4 comments
    • That's really cool! I think my one complaint is that its unclear how some of the 'self starter' items are operating - sometimes they just sit there with stuff they can be doing…
      RugnirViking on HN
    • The game is incomplete. Store items don't have any effect.
      Geee on HN
    • self-starter only worked once for me. seems like observation training has the same effect but much cheaper?
      shawabawa3 on HN
    • Well, they didn't seem to have an effect, and it says on the help page https://github.com/secretGeek/devShop#walkthrough that they're not implemented.
      Geee on HN
  • Prices rise for every item, making progression slow

    From 2 comments
    • Idea is good, here are a few details that really killed the experience for me (early game at least): - It is not explicit at which level of each "skill" each character is. i.e.…
      glaberficken on HN
    • Amazing, really loving this! One thing I’d change is that prices keep increasing, a chair should remain the same, keyboard too. No need to have “inflation” on everything. And…
      diegorbaquero on HN
  • Hard to tell which worker has which skill; duplicate names confuse

    From 2 comments
    • Idea is good, here are a few details that really killed the experience for me (early game at least): - It is not explicit at which level of each "skill" each character is. i.e.…
      glaberficken on HN
    • Incredibly fun game! Thought I would spend maybe 5 minutes checking it out and eventually turned into 30! You should definitely turn this into a mobile game, it can easily pass…
      michannne on HN

Requests

  • Save and restore game state with localStorage

    From 2 comments
    • I just bought my rockstar 10x tester an office cat, and then accidently hit the home button on my browser instead of exiting the shop. RIP office cat :< Needs to use local…
      terom on HN
    • Took me a few tries to get the flow, maybe hiding irrelevant workers (and highlighting the appropriate workers) when you click on a task might help make it slightly more obvious.…
      giancarlostoro on HN
  • Turn it into a mobile or iOS app

    From 3 comments
    • Incredibly fun game! Thought I would spend maybe 5 minutes checking it out and eventually turned into 30! You should definitely turn this into a mobile game, it can easily pass…
      michannne on HN
    • This is great! Please hire a dev (lol) to make this a mobile game. Hopefully before someone else steals your idea and releases a shitty clone. (sorry to be a Debbie Downer)
      bloopernova on HN
    • Oh boy, what till I show this to my team tomorrow in our stand up meeting :-) Being a product owner and using a Kanban board daily, I “lost” half an hour with your game. Nice…
      NKosmatos on HN
  • Add project managers and cross-skilling

    From 2 comments
    • Incredibly fun game! Thought I would spend maybe 5 minutes checking it out and eventually turned into 30! You should definitely turn this into a mobile game, it can easily pass…
      michannne on HN
    • Cheers Ivan. That’s exactly what I was hoping it would show. There’s no cross-skilling available at the moment (I want to add this to the store) but that would demonstrate the…
      LeonB on HN
  • Penalty for large backlogs

    From 1 comment
    • Fun little game, and I actually quite like the look of it. For something so minimal, it has a nice feel to it. A couple of thoughts/ideas: 1. It seems like there's not much of an…
      hyperpape on HN

Questions

  • How do self-starter and observation training differ and chain

    From 3 comments
    • What's the difference between "Self Starter" and "Observation Training", then?
      kingbirdy on HN
    • Does Observation chain in to Self Starter, then? For example, if there are 2 dev tasks and 2 test tasks and I assign my founder to test, will he test 1, use observer to go back…
      kingbirdy on HN
    • No, the order is "Observation", "Self Starter", idle
      swsieber on HN
  • How does the help button and skill effect work

    From 2 comments
    • The game is incomplete. Store items don't have any effect.
      Geee on HN
    • It's too real, the 'help' button doesn't work.
      uname_amiy on HN

Alternatives named

  • Universal Paperclips

    From 2 comments
    • I love it! Reminds me a little of the paperclip game.
      sparkywolf on HN
    • The genius of Universal Paperclips [0] is that it teaches you the unintuitive ways that exponential systems work. Things seem to move very slowly, then they explode very very…
      edraferi on HN
  • Cookie Clicker

    From 1 comment
    • It's alluring but then I don't think I've played a Cookie Clicker game that wasn't. I suspect someone could make one about raking faeces and I'd still play it. In fact, there's a…
      prawn on HN
  • Game Dev Story

    From 1 comment
    • Reminds me of https://en.wikipedia.org/wiki/Game_Dev_Story. If you were able to have people automatically grab tasks that would be awesome (which I see is already on your…
      JamesQuigley on HN
  • Dope Wars

    From 1 comment
    • This reminds everyone of some game or another, but ‘spreadsheet’-driven daily grind sims have been around for ages. I've seen similarly minimalistic coder simulators for DOS and…
      aasasd on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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