Angeldust
Games
action rpg and building game
SHOW HN2019
How HN took it
25 positive, 40 neutral or asking, 1 mixed, 19 critical, out of 85 comments about the project. Thread score +0.03.
Idea: 2 for, 8 againstDesign: 2 for, 6 againstExecution: 3 for, 4 againstPerformance: 2 for, 0 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Impressive performance and compatibility on old hardware
From 1 comment
"Today's tools" do not necessarily allow you to make anything like this. I'd even go as far as to say that an array of ancient hardware and software are the main reason for being…
ItsFirefly on HN
Objections
Mac and iOS App Store listing problems reported by users
From 2 comments
This game is not available in the Dutch Apple App Store :(
blunte on HNI originally followed your link on your website, which opened App Store and gave me that notice about it not being available in this country. However, now I just opened App…
blunte on HN
Password entry is awkward and password managers don't work well
From 1 comment
I would also add that I get a little ticked off when I have to adjust my password manager's defaults - in this case reducing from 64 to 32 characters. In the past I have…
matthewcanty on HN
Requests
Port to Nintendo Switch and other consoles
From 1 comment
Have you thought about porting this to Nintendo switch? Indie community is huge so many games do well on the platform.
findyoucef on HN
Open source the client or game engine
From 2 comments
Do you have any plans to open-source all or parts of the game or underlying platform? Do you plan on developing this into it's own 'game engine' or plan on going further than…
ArchReaper on HNThat might make a good first open source release actually, if it implements a good chunk of the game protocol you might be able to use it to get a rough idea for the types of…
exikyut on HN
Questions
How the multithreaded server handles world state and chunk migration
From 3 comments
I'll reply more in depth after my livestream, but it's a very good question. You can hop on YouTube right now to discuss it if you want. There's a bit of banter going on, but I…
ItsFirefly on HNThanks for the explanation! I happened to be thinking of similar multithreading ideas (chunks and ping-ponging states) recently, but was stuck on what happens when computation…
dreamingincode on HNI see. It seems sometimes we do have to live with non-deterministic behaviors or even small errors. I'm still unsure about the following question from your answers: > when some…
dreamingincode on HN