Angeldust

Games

action rpg and building game

SHOW HN2019

716points
193comments
#13of 2,195 in 2019
Top 1%of 2019 by points

How HN took it

MixedNo clear lean

25 positive, 40 neutral or asking, 1 mixed, 19 critical, out of 85 comments about the project. Thread score +0.03.

Idea: 2 for, 8 againstDesign: 2 for, 6 againstExecution: 3 for, 4 againstPerformance: 2 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Impressive performance and compatibility on old hardware

    From 1 comment
    • "Today's tools" do not necessarily allow you to make anything like this. I'd even go as far as to say that an array of ancient hardware and software are the main reason for being…
      ItsFirefly on HN

Objections

  • Mac and iOS App Store listing problems reported by users

    From 2 comments
    • This game is not available in the Dutch Apple App Store :(
      blunte on HN
    • I originally followed your link on your website, which opened App Store and gave me that notice about it not being available in this country. However, now I just opened App…
      blunte on HN
  • Password entry is awkward and password managers don't work well

    From 1 comment
    • I would also add that I get a little ticked off when I have to adjust my password manager's defaults - in this case reducing from 64 to 32 characters. In the past I have…
      matthewcanty on HN

Requests

  • Port to Nintendo Switch and other consoles

    From 1 comment
    • Have you thought about porting this to Nintendo switch? Indie community is huge so many games do well on the platform.
      findyoucef on HN
  • Open source the client or game engine

    From 2 comments
    • Do you have any plans to open-source all or parts of the game or underlying platform? Do you plan on developing this into it's own 'game engine' or plan on going further than…
      ArchReaper on HN
    • That might make a good first open source release actually, if it implements a good chunk of the game protocol you might be able to use it to get a rough idea for the types of…
      exikyut on HN

Questions

  • How the multithreaded server handles world state and chunk migration

    From 3 comments
    • I'll reply more in depth after my livestream, but it's a very good question. You can hop on YouTube right now to discuss it if you want. There's a bit of banter going on, but I…
      ItsFirefly on HN
    • Thanks for the explanation! I happened to be thinking of similar multithreading ideas (chunks and ping-ponging states) recently, but was stuck on what happens when computation…
      dreamingincode on HN
    • I see. It seems sometimes we do have to live with non-deterministic behaviors or even small errors. I'm still unsure about the following question from your answers: > when some…
      dreamingincode on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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