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Games
puzzle game
SHOW HN2020
How HN took it
9 positive, 24 neutral or asking, 4 mixed, 13 critical, out of 50 comments about the project. Thread score -0.05.
Design: 1 for, 5 againstExecution: 0 for, 5 againstIdea: 2 for, 2 againstPricing: 0 for, 1 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Fun and addictive puzzle design
From 3 comments
That's brilliant :) The last level was really fun.
anikan_vader on HNOh no, the kind of game I have to force myself to stop or I'll spend the whole night playing.
Ghjklov on HNclever and fun
bucketmop on HN
Easy to learn without instructions
From 2 comments
I played one level around 80 and was able to figure out how it works without reading any instructions. You did good.
bricestacey on HNThis is great! Small, efficient, easy to understand even for a someone who has never seen Sokoban (me!). One small feedback, it would be great if there were an undo. It's really…
jedberg on HN
Kids enjoy it
From 1 comment
My 4 year old is enjoying it. Interesting to watch him work through the process. Kept his attention for 15 minutes or so (which is pretty damn good). Thanks for sharing.
kerabatsos on HN
Objections
No undo function
From 3 comments
This is great! Small, efficient, easy to understand even for a someone who has never seen Sokoban (me!). One small feedback, it would be great if there were an undo. It's really…
jedberg on HNIf the goal of the game is to complete a level in the fewest possible number of moves, you have to show that number and show a counter of how many moves I've made so far. (And…
tobr on HNNo I mean literally just add a U button that undoes the last move.
jedberg on HN
Move counter not shown during play
From 3 comments
Qubes should display counter too. Otherwise it's awesome.
nickers on HNSome little improvements I'd like to see: - an option to mute audio - a counter to see how many moves I did by now
jaifraic on HNMaybe show your number of moves as you go then? That would go a long way.
overcast on HN
Black screen or freezing on some browsers
From 2 comments
got an initial black screen until I pressed 'r' figured out what to do, then it froze. Pressing space bar did nothing.
lsh on HNyes just a black screen for me in chrome too - "r" does nothing
Taniwha on HN
Touch controls too large for small phone screens
From 2 comments
The controls are not small enough to fit on iPhone SE and smaller screens.
yepthatsreality on HNFun game. Wanted to pass on issue I had. Safari on iPhone 7, couldn’t use touch controls on level 3 because browser chrome is in the way. https://imgur.com/a/nN9YndX
pfarrell on HN
Counting moves when pushing into walls feels unfair
From 3 comments
Kind of strange a non move counts as one, if I just hold the arrow key over on a block that can't move, it will be 157 moves in no time.
overcast on HNFor me, that's not how I expected it to work and don't agree. To move a long distance, I spam the direction until I hit the wall without care of 'wasted moves'. I didn't…
irjustin on HNThink about UX, though. I know I want to go all the way to the wall because I'm thinking ahead. I might press it four times when it just needs three moves. It adds nothing to the…
hombre_fatal on HN
Requests
Add undo button
From 2 comments
This is great! Small, efficient, easy to understand even for a someone who has never seen Sokoban (me!). One small feedback, it would be great if there were an undo. It's really…
jedberg on HNNo I mean literally just add a U button that undoes the last move.
jedberg on HN
Show move counter
From 2 comments
Qubes should display counter too. Otherwise it's awesome.
nickers on HNSome little improvements I'd like to see: - an option to mute audio - a counter to see how many moves I did by now
jaifraic on HN
On-screen controls for tablets and phones
From 2 comments
Please add on-screen controls for tablet (and phone) users
joshspankit on HNThe controls are not small enough to fit on iPhone SE and smaller screens.
yepthatsreality on HN
Keyboard shortcuts for level menu
From 1 comment
hi, thanks much. very fun. any chance you could add keyboard shortcuts to the menu items after completing a level? (try again, next, menu) so that a user doesn't need to switch…
occsceo on HN
More music variety
From 1 comment
This is good fun. Needs more music variety! Perhaps a new track every 10 levels or so, otherwise the loop gets stale!
poopsmithe on HN
Questions
How is the optimal move count computed?
From 2 comments
@atum47 - Fun game! How were the optimal number of moves determined?
psyklic on HNGiven that possible moves for each level are discrete, does your solver work with an algorithm or by trying all possible inputs?
xwdv on HN
Is the source code available?
From 1 comment
Is the source available? I'm curious how you're able to run either as an app, or in the browser.
alanbernstein on HN
Alternatives named
Sokoban
From 1 comment
For those who don't know this game is called Sokoban. https://en.wikipedia.org/wiki/Sokoban
alpb on HN
Baba Is You
From 1 comment
Sokoban is at the spritual center of a relatively new (or newly invigorated) and pretty hardcore subgenre of puzzle games. Who knew there could be so many interesting ways to…
tobr on HN
Stephen's Sausage Roll
From 1 comment
Sokoban is at the spritual center of a relatively new (or newly invigorated) and pretty hardcore subgenre of puzzle games. Who knew there could be so many interesting ways to…
tobr on HN
Snakebird
From 1 comment
Sokoban is at the spritual center of a relatively new (or newly invigorated) and pretty hardcore subgenre of puzzle games. Who knew there could be so many interesting ways to…
tobr on HN
Chip's Challenge
From 1 comment
Reminds me of Chip's Challenge. :)
coreyp_1 on HN