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puzzle game

SHOW HN2020

195points
103comments
#285of 3,028 in 2020
Top 10%of 2020 by points

How HN took it

MixedNo clear lean

9 positive, 24 neutral or asking, 4 mixed, 13 critical, out of 50 comments about the project. Thread score -0.05.

Design: 1 for, 5 againstExecution: 0 for, 5 againstIdea: 2 for, 2 againstPricing: 0 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Fun and addictive puzzle design

    From 3 comments
  • Easy to learn without instructions

    From 2 comments
    • I played one level around 80 and was able to figure out how it works without reading any instructions. You did good.
      bricestacey on HN
    • This is great! Small, efficient, easy to understand even for a someone who has never seen Sokoban (me!). One small feedback, it would be great if there were an undo. It's really…
      jedberg on HN
  • Kids enjoy it

    From 1 comment
    • My 4 year old is enjoying it. Interesting to watch him work through the process. Kept his attention for 15 minutes or so (which is pretty damn good). Thanks for sharing.
      kerabatsos on HN

Objections

  • No undo function

    From 3 comments
    • This is great! Small, efficient, easy to understand even for a someone who has never seen Sokoban (me!). One small feedback, it would be great if there were an undo. It's really…
      jedberg on HN
    • If the goal of the game is to complete a level in the fewest possible number of moves, you have to show that number and show a counter of how many moves I've made so far. (And…
      tobr on HN
    • No I mean literally just add a U button that undoes the last move.
      jedberg on HN
  • Move counter not shown during play

    From 3 comments
    • Qubes should display counter too. Otherwise it's awesome.
      nickers on HN
    • Some little improvements I'd like to see: - an option to mute audio - a counter to see how many moves I did by now
      jaifraic on HN
    • Maybe show your number of moves as you go then? That would go a long way.
      overcast on HN
  • Black screen or freezing on some browsers

    From 2 comments
    • got an initial black screen until I pressed 'r' figured out what to do, then it froze. Pressing space bar did nothing.
      lsh on HN
    • yes just a black screen for me in chrome too - "r" does nothing
      Taniwha on HN
  • Touch controls too large for small phone screens

    From 2 comments
    • The controls are not small enough to fit on iPhone SE and smaller screens.
      yepthatsreality on HN
    • Fun game. Wanted to pass on issue I had. Safari on iPhone 7, couldn’t use touch controls on level 3 because browser chrome is in the way. https://imgur.com/a/nN9YndX
      pfarrell on HN
  • Counting moves when pushing into walls feels unfair

    From 3 comments
    • Kind of strange a non move counts as one, if I just hold the arrow key over on a block that can't move, it will be 157 moves in no time.
      overcast on HN
    • For me, that's not how I expected it to work and don't agree. To move a long distance, I spam the direction until I hit the wall without care of 'wasted moves'. I didn't…
      irjustin on HN
    • Think about UX, though. I know I want to go all the way to the wall because I'm thinking ahead. I might press it four times when it just needs three moves. It adds nothing to the…
      hombre_fatal on HN

Requests

  • Add undo button

    From 2 comments
    • This is great! Small, efficient, easy to understand even for a someone who has never seen Sokoban (me!). One small feedback, it would be great if there were an undo. It's really…
      jedberg on HN
    • No I mean literally just add a U button that undoes the last move.
      jedberg on HN
  • Show move counter

    From 2 comments
    • Qubes should display counter too. Otherwise it's awesome.
      nickers on HN
    • Some little improvements I'd like to see: - an option to mute audio - a counter to see how many moves I did by now
      jaifraic on HN
  • On-screen controls for tablets and phones

    From 2 comments
  • Keyboard shortcuts for level menu

    From 1 comment
    • hi, thanks much. very fun. any chance you could add keyboard shortcuts to the menu items after completing a level? (try again, next, menu) so that a user doesn't need to switch…
      occsceo on HN
  • More music variety

    From 1 comment
    • This is good fun. Needs more music variety! Perhaps a new track every 10 levels or so, otherwise the loop gets stale!
      poopsmithe on HN

Questions

  • How is the optimal move count computed?

    From 2 comments
    • @atum47 - Fun game! How were the optimal number of moves determined?
      psyklic on HN
    • Given that possible moves for each level are discrete, does your solver work with an algorithm or by trying all possible inputs?
      xwdv on HN
  • Is the source code available?

    From 1 comment
    • Is the source available? I'm curious how you're able to run either as an app, or in the browser.
      alanbernstein on HN

Alternatives named

  • Sokoban

    From 1 comment
    • For those who don't know this game is called Sokoban. https://en.wikipedia.org/wiki/Sokoban
      alpb on HN
  • Baba Is You

    From 1 comment
    • Sokoban is at the spritual center of a relatively new (or newly invigorated) and pretty hardcore subgenre of puzzle games. Who knew there could be so many interesting ways to…
      tobr on HN
  • Stephen's Sausage Roll

    From 1 comment
    • Sokoban is at the spritual center of a relatively new (or newly invigorated) and pretty hardcore subgenre of puzzle games. Who knew there could be so many interesting ways to…
      tobr on HN
  • Snakebird

    From 1 comment
    • Sokoban is at the spritual center of a relatively new (or newly invigorated) and pretty hardcore subgenre of puzzle games. Who knew there could be so many interesting ways to…
      tobr on HN
  • Chip's Challenge

    From 1 comment

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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