Valora
Creative
generative art library
SHOW HN2020
306points
24comments
#134of 3,028 in 2020
Top 5%of 2020 by points
How HN took it
CuriousMostly questions and neutral comments
2 positive, 5 neutral or asking, 2 mixed, 1 critical, out of 10 comments about the project. Thread score +0.04.
Docs: 0 for, 1 againstIdea: 1 for, 0 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Clean and intuitive design
From 1 comment
This looks quite clean and intuitive, but all projects like this need an extensive to showcase capabilities and get people enthused!
Mizza on HN
Live shader reloading is useful
From 2 comments
If you have a valora work running and change the GLSL on disk, it will recompile and update in the next frame without your having to relaunch or any inconvenience like that.
roxven on HNshaders. opengl does recompile them but all while your os executable is running. its a very useful and easy thing to set up live shader reloading. much quicker cycles to…
gameswithgo on HN
Objections
Needs more examples and a gallery to show capabilities
From 3 comments
Would be nice if the page included more examples of what this is capable of.
MattRix on HNThis looks quite clean and intuitive, but all projects like this need an extensive to showcase capabilities and get people enthused!
Mizza on HNIs there a Valora gallery somewhere? Your links here show that it's far more capable than the linked tutorial suggests. BTW following the link to your site in your Instagram…
mkl on HN
Site link in Instagram profile gives HTTPS error
From 1 comment
Is there a Valora gallery somewhere? Your links here show that it's far more capable than the linked tutorial suggests. BTW following the link to your site in your Instagram…
mkl on HN
Requests
Showcase gallery of works
From 2 comments
Is there a Valora gallery somewhere? Your links here show that it's far more capable than the linked tutorial suggests. BTW following the link to your site in your Instagram…
mkl on HNThis looks quite clean and intuitive, but all projects like this need an extensive to showcase capabilities and get people enthused!
Mizza on HN
Glitch art on existing images
From 1 comment
Great work! Do you think it could be suited to do "glitch art" on existing images? I've done things like that in Rust in the past using completely handwritten GL code, for…
simias on HN
Interoperability with nannou
From 1 comment
I've been using nannou [1] for these types of projects in rust and really loved it. Could they be interoperable? 1. https://github.com/nannou-org/nannou
alexmorley on HN
Questions
What GLSL live coding means given recompilation
From 1 comment
What do you mean with GLSL live coding? Because you need to recompile after all. I've been wondering where are the non-destructive painting programs, which does not rasterize…
Ciantic on HN
Comparison with nodebox
From 1 comment
Working through the tutorial in the linked post, this initially seems like "nodebox, but less powerful and in rust". I assume that's not the case at all. Are you familiar with…
hoistbypetard on HN
Alternatives named
nannou
From 2 comments
I've been using nannou [1] for these types of projects in rust and really loved it. Could they be interoperable? 1. https://github.com/nannou-org/nannou
alexmorley on HNhttps://nannou.cc/
chrisallick on HN
Shadertoy and Bonzomatic
From 1 comment
Presumably they mean something like https://shadertoy.com but native, like the demo scene's Bonzomatic. https://github.com/Gargaj/Bonzomatic
pengaru on HN
nodebox
From 1 comment
Working through the tutorial in the linked post, this initially seems like "nodebox, but less powerful and in rust". I assume that's not the case at all. Are you familiar with…
hoistbypetard on HN