cloudretro
Infrastructure
cloud gaming
SHOW HN2020
81points
30comments
#778of 3,028 in 2020
Top 26%of 2020 by points
How HN took it
DebatedReal support and real criticism
2 positive, 1 neutral or asking, 0 mixed, 2 critical, out of 5 comments about the project. Thread score 0.00.
Idea: 1 for, 1 againstPerformance: 1 for, 1 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Interesting technical write-up and useful for streaming use cases
From 2 comments
This is a really interesting technical write-up, but please no. Adding more streaming to the cloud bullshit only adds dependencies, points of failure, costs and energy…
z0mbie42 on HNIt's good that they're picky about which WebRTC implementation they use. I've found that Google's tree isn't necessarily the best sort of thing for streaming video games. I think…
danbolt on HN
Objections
Cloud streaming adds energy use and dependencies
From 1 comment
This is a really interesting technical write-up, but please no. Adding more streaming to the cloud bullshit only adds dependencies, points of failure, costs and energy…
z0mbie42 on HN
Go garbage collector pauses could hurt real-time streaming
From 2 comments
> the Golang garbage collector is uncontrollable, so sometimes there are some suspicious long pauses. This greatly hurts the realtime-ness of this streaming application. That…
jhoechtl on HNI also don't know what that's referring to. There's usually quite a lot you can do to optimize for GC here. Depending on the root cause, you can create fewer allocations using…
throwaway894345 on HN
Requests
Run on retro handheld consoles
From 1 comment
This is great, you may want to look at getting this to run on retro gaming handheld consoles such as r/Bittboy r/RG350/ r/SBCGaming.. I could definitely see me playing with a…
joshbaptiste on HN
Questions
Is the difference between remote IDEs and SSH into a server with VS Code?
From 1 comment
What's the difference between a purely remote IDE vs ssh-ing into a server with VSCode? The latter is my current setup for a homework that requires multi-cpus.
bhl on HN
Alternatives named
Stadia
From 2 comments
"Last year, Google announced Stadia, and It blew my mind. That idea is so unique and innovative." How is it unique and innovative if such services existed for over a decade…
skocznymroczny on HNMost of the initial innovations seem to be in the hardware, e.g. controllers that hop over your PC/console, game servers in edge nodes, etc. They're incremental improvements, but…
drusepth on HN
Parsec
From 2 comments
There are quite a few attempts to that topic (Parsec Gaming, Shadow Gaming, ..) I tried a few of them but as for latency relevant online gaming current solutions are rather meh.…
tomschwiha on HNI recently had the unfortunate situation of watching my girlfriend struggle with doing her job (QC for a AAA game publisher) via RDP (and over a VPN). I looked at Parsec as a…
dijit on HN
OnLive
From 1 comment
"Last year, Google announced Stadia, and It blew my mind. That idea is so unique and innovative." How is it unique and innovative if such services existed for over a decade…
skocznymroczny on HN
AWS AppStream
From 1 comment
AWS Appstream has been around for many years and its pretty good. This presentation is from 2013. https://www.gdcvault.com/play/1021482/Amazon-AppStream-New-Gaming-Experiences
carlsborg on HN