InvaderZ

Games

arcade shooter

SHOW HN2020

46points
18comments
#1,120of 3,028 in 2020
Top 37%of 2020 by points

How HN took it

RoastedHalf or more of the comments are critical

0 positive, 3 neutral or asking, 1 mixed, 5 critical, out of 9 comments about the project. Thread score -0.41.

Performance: 0 for, 3 againstIdea: 0 for, 1 againstDesign: 0 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Beautiful game and minimalist approach

    From 2 comments
    • beautiful game by the way
      atum47 on HN
    • Interesting idea. I like the minimalist approach. My feedback is the firing cool down period should be much shorter. As fast as the player can hit the space bar. The enemies…
      frompdx on HN

Objections

  • Firing cooldown is too long and feels frustrating

    From 3 comments
    • Interesting idea. I like the minimalist approach. My feedback is the firing cool down period should be much shorter. As fast as the player can hit the space bar. The enemies…
      frompdx on HN
    • this was my same impression, I really wanted to see the evolution but it felt too frustrating to play and I just gave up at generation 4.
      riffraff on HN
    • I think we all had the same impression. It felt like with the speed here you had to make a decision on when to move and when to shoot but they can wiggle faster than my shoot…
      SV_BubbleTime on HN
  • Pace is too slow and gameplay becomes boring

    From 2 comments
    • > in that game you were also limited to a single bullet on the screen at a time. I think this mechanic works fine if the bullet moves faster to speed up the pace of the game. I'm…
      frompdx on HN
    • Started feeling kind of boring at gen 20 — it was just the same all the time. Maybe the pace is really too slow.
      bestest on HN
  • Enemies are hard to beat, feeling unfair

    From 1 comment
    • I think we all had the same impression. It felt like with the speed here you had to make a decision on when to move and when to shoot but they can wiggle faster than my shoot…
      SV_BubbleTime on HN

Requests

  • Faster shooting and faster enemies

    From 2 comments
    • Interesting idea. I like the minimalist approach. My feedback is the firing cool down period should be much shorter. As fast as the player can hit the space bar. The enemies…
      frompdx on HN
    • I think we all had the same impression. It felt like with the speed here you had to make a decision on when to move and when to shoot but they can wiggle faster than my shoot…
      SV_BubbleTime on HN
  • Mention the evolutionary algorithm in the post

    From 1 comment
    • I believe you should have mentioned the evolutionary algorithm, so that people know why this is on HN. BTW, here's my own retro arcade game: https://fxtentacle.itch.io/space-dance
      fxtentacle on HN

Questions

  • What does the evolution actually do and is it intended to be beatable?

    From 1 comment
    • I tried two strategies: 1. Kill the ones that seem to move the fastest, hoping it would lead to very peaceful enemies over time. 2. Kill them from left to right each round,…
      andrelaszlo on HN
  • Can an invader be fully transparent?

    From 1 comment
    • From what I understand, the GA is used for the shape, and then the shape determines both where it can be hit and also its movement pattern.…
      fxtentacle on HN

Alternatives named

  • Warning Forever

    From 1 comment
    • This remembers me of a game called "Warning Forever"[1], which is immensely fun and implements the same kind of approach seen here: your enemy evolves via machine learning to…
      haolez on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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