m
Games
interactive fiction
SHOW HN2020
How HN took it
5 positive, 5 neutral or asking, 3 mixed, 3 critical, out of 16 comments about the project. Thread score +0.15.
Design: 0 for, 1 againstPerformance: 0 for, 1 againstExecution: 0 for, 1 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Fun and enjoyable to play
From 6 comments
This was a very fun little distraction from work, thank you! I think it probably plays a bit better on mobile than desktop, but it was still great amounts of fun. A suggestion…
bussierem on HNEnjoyable playthrough, interesting dialogue, and clever. Kudos!
gamedna on HNThis was very fun and very cool. Thank you for making and sharing this!
memset on HNThat was an awful lot of fun. Thanks, memalign.
nickelcitymario on HNEnjoyable, thanks for sharing!
epaga on HNVery cool
moxylush on HN
Tap/log interface works well on mobile
From 2 comments
This was a very fun little distraction from work, thank you! I think it probably plays a bit better on mobile than desktop, but it was still great amounts of fun. A suggestion…
bussierem on HNExcellent approach to making a mobile friendly text adventure. Did you invent this tap/log pattern, or is it common in the IF world?
genmon on HN
Objections
Map renders poorly on Windows due to character widths
From 1 comment
For me on Windows, the map is rendering very poorly: ▫ is much narrower than all the rest, so that the map is painful to behold. But, in the mean time, I’ve applied this to make…
chrismorgan on HN
Slows down and chokes on Android Chrome over time
From 1 comment
Fun adventure that chokes my Android Chrome after a while. It seems to build up and get slower for each action. Trimming past actions on page reload would be a good workaround,…
web007 on HN
Desktop scrolling and option layout are awkward
From 1 comment
This was a very fun little distraction from work, thank you! I think it probably plays a bit better on mobile than desktop, but it was still great amounts of fun. A suggestion…
bussierem on HN
Bugs in story text, such as implying wolves were already defeated
From 2 comments
FYI, when I encountered the 3rd wolf, the text implied I had already dispatched the others, which I had not. In fact, I hadn't even encountered one of them.
Chris2048 on HNThanks for playing! That’s a bug in the story - added to my bug list!
memalign on HN
Requests
Add non-violent ways to deal with inhabitants
From 1 comment
That was fun! Wish there were non-violent ways to deal with the inhabitants. And also that the movement links didn't move out from under my cursor.
mLuby on HN
Add a fox-related epilogue
From 1 comment
rescuing that fox was so fun!! could there be some kind of fox-related epilogue in the end, to fill up the last couple of squares on the map?
yawnxyz on HN
Fix movement links moving under the cursor
From 1 comment
That was fun! Wish there were non-violent ways to deal with the inhabitants. And also that the movement links didn't move out from under my cursor.
mLuby on HN
Questions
What the blue key was for
From 2 comments
Nice! But what was the blue key for :D
zooweemama on HNThe blue key opened the first locked door (after you rescue the fox)
bussierem on HN
How to defeat the dragon
From 2 comments
had a lot of fun, but ended up getting stuck with the dragon. explored every room multiple times but never found anything that helped hurt the dragon. i'm probably just missing…
tacticaldev on HNThanks for playing! Some hints: Did you find the metal fangs? Did you repair and look at the magic parchment?
memalign on HN
Whether the tap/log pattern exists in other IF games
From 2 comments
Excellent approach to making a mobile friendly text adventure. Did you invent this tap/log pattern, or is it common in the IF world?
genmon on HNThank you! Twine[0] lets you make branching stories and those games usually show the choices as hyperlinks. The ones I’ve played are more like Choose Your Own Adventure books…
memalign on HN
Alternatives named
Twine branching stories
From 1 comment
Thank you! Twine[0] lets you make branching stories and those games usually show the choices as hyperlinks. The ones I’ve played are more like Choose Your Own Adventure books…
memalign on HN
Parser-based text adventures like Zork
From 1 comment
Thank you! Twine[0] lets you make branching stories and those games usually show the choices as hyperlinks. The ones I’ve played are more like Choose Your Own Adventure books…
memalign on HN