Lightspeed
Infrastructure
self-hosted live streaming server
SHOW HN2021
How HN took it
11 positive, 35 neutral or asking, 1 mixed, 7 critical, out of 54 comments about the project. Thread score +0.07.
Idea: 5 for, 4 againstExecution: 2 for, 1 againstPerformance: 2 for, 0 againstDocs: 0 for, 2 againstDesign: 1 for, 0 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Useful for playing Jackbox and other games with remote friends
From 2 comments
Awesome! I was looking for something like this when trying to play a local multiplayer game via the Internet in an early lockdown. There are, or were, no good turnkey solutions…
morsch on HNThis is fantastic! I needed this yesterday evening while trying to bring a remote family member into a Jackbox game, with no account or software needed on their end. Great project!
xd1936 on HN
Lightweight server, low CPU use
From 1 comment
Welcome to Project Lightspeed. This is a project that allows anyone to easily deploy their own sub-second latency live-streaming server. In its current state you can stream from…
GRVYDEV on HN
Objections
FTL is proprietary and not supported on most Linux distributions
From 1 comment
Apparently since FTL is a proprietary protocol, it is not supported on most Linux distributions. I wanted to try this, even made a docker config and only then realized I can't…
Jnr on HN
Setup is complicated and needs Go and Rust installed
From 1 comment
Very cool! If you want casual people to use this, I would look into simplifying the setup. Either by providing compiled binaries instead of having to set up go, rust etc oneself.…
matsemann on HN
No working demo yet
From 1 comment
As of right now there isn’t a demo. I need to determine the most cost effective way to stream 24/7 then I will put one up
GRVYDEV on HN
Requests
Simpler setup via binaries or containers
From 1 comment
Very cool! If you want casual people to use this, I would look into simplifying the setup. Either by providing compiled binaries instead of having to set up go, rust etc oneself.…
matsemann on HN
Support SRT or RIST
From 2 comments
This project is pretty cool, I’ll tinker around with it tomorrow. As an aside, I’ve noticed you’re building out your own stream protocol stack (FTL/LightSpeed). What’s the…
rlyshw on HNSRT is massively complicated hence just the one implementation from one person. It’s based on a defunct file transfer protocol. RIST adds nack based retransmissions to decades…
midasuni on HN
Questions
Why FTL instead of SRT
From 2 comments
This project is pretty cool, I’ll tinker around with it tomorrow. As an aside, I’ve noticed you’re building out your own stream protocol stack (FTL/LightSpeed). What’s the…
rlyshw on HNI went with FTL instead of RTMP for the sake of latency. Also FTL gives me a stream of RTP packets which can go directly into WebRTC meaning I have to do 0 processing of the…
GRVYDEV on HN
How it handles packet loss and network issues
From 1 comment
So assuming you have packet loss - you just get a paused/blank stream until the flow continues? How does it handle any network issues. Would it ever be possible to route two…
samstave on HN
Alternatives named
Parsec
From 1 comment
I've played local multiplayer games over parsec (https://parsec.app/), it works great and is pretty much turnkey
ossopite on HN
Discord Go Live
From 1 comment
Have you tried Discords GoLive sharing?
Warchamp7 on HN
Jitsi Meet with OBS virtual webcam
From 1 comment
Awesome! I was looking for something like this when trying to play a local multiplayer game via the Internet in an early lockdown. There are, or were, no good turnkey solutions…
morsch on HN
SRT
From 1 comment
This project is pretty cool, I’ll tinker around with it tomorrow. As an aside, I’ve noticed you’re building out your own stream protocol stack (FTL/LightSpeed). What’s the…
rlyshw on HN