Sokyokuban

Games

puzzle game

SHOW HN2021

184points
43comments
#254of 2,533 in 2021
Top 11%of 2021 by points

How HN took it

CuriousMostly questions and neutral comments

7 positive, 11 neutral or asking, 2 mixed, 2 critical, out of 22 comments about the project. Thread score +0.23.

Design: 2 for, 1 againstDocs: 1 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Fun puzzle game with a novel non-Euclidean twist

    From 2 comments
    • Very cool. There are tons of non-Euclidean video game experiments. But this one is actually fun and definitely has potential ;) One possible improvement is to add another degree…
      ArtWomb on HN
    • It doesn’t advance past the first level for me, on mobile (ios) Edit: after exiting Chrome, now it’s rendering the controls at bottom of the screen. Edit: and it’s really fun.
      donaldihunter on HN
  • Good Sokoban-style play and quality-of-life details like keyboard layout handling

    From 2 comments
    • It's Z, the traditional undo key in Sokoban-likes. More specifically, the key where Z would physically be on a Qwerty keyboard, regardless of what keyboard layout you have…
      n3k5 on HN
    • Coool! I love sokoban! Finally new levels! Woohoo! Just gotta say, this is a great game, some quality of life changes could be - click to move automatically to cell if…
      makach on HN

Objections

  • Game board is cramped, especially on phones

    From 1 comment
    • Cool and spicy. I used to play sokoban as a kid and quickly figured out how to play it. I just wish the gameboard was larger, it is quite crammed but still playable on the phone.
      tartoran on HN
  • No instructions, so objective was unclear at first

    From 2 comments
    • Please add game instructions!
      cs702 on HN
    • Yes. It would have been useful for me. I had never come across the original (2D Euclidean) game before, so I had no idea what the game objective was, nor that I was supposed to…
      cs702 on HN

Requests

  • Add game instructions or a help page

    From 2 comments
  • Allow rotating the view or center of projection

    From 2 comments
    • Very cool. There are tons of non-Euclidean video game experiments. But this one is actually fun and definitely has potential ;) One possible improvement is to add another degree…
      ArtWomb on HN
    • i guess it looks like a sphere but it's hyperbolic space and the opposite "direction" of curving compared to a sphere. But I dig what you're saying, like.. maybe allow us to drag…
      unphased on HN
  • Add sound or vaporwave soundtrack

    From 2 comments
  • Publish as a native App Store app

    From 1 comment

Questions

  • How to define coordinates on the tiling grid

    From 1 comment
    • How does one define a coordinate system on such a grid? I considered making a game with the same kind of grid (five squares meet at each corner) but I just couldn't figure out…
      xvedejas on HN
  • What the undo key binding is

    From 1 comment

Alternatives named

  • HyperRogue

    From 2 comments
    • I have written a quite detailed explanation of this here: http://roguetemple.com/z/hyper/dev.php
      zenorogue on HN
    • I second this as a great resource! Your game HyperRogue was also a big inspiration for this game.
      jaspervdj on HN
  • Antichamber

    From 1 comment
    • Indeed, it seems that Antichamber called itself "non-Euclidean" and people did not know what it means and called all games which did something weird to their spaces got called…
      zenorogue on HN
  • Velocity Raptor

    From 1 comment
    • This reminds me of Velocity Raptor, a game in which you solve puzzles in the relativistic 2+1 dimensions. Sometimes one game is worth a thousand popsci.…
      wruza on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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