playit.gg
Infrastructure
tunneling and game server hosting
SHOW HN2021
How HN took it
4 positive, 11 neutral or asking, 0 mixed, 7 critical, out of 22 comments about the project. Thread score -0.14.
Idea: 1 for, 3 againstPricing: 0 for, 2 againstPrivacy: 0 for, 1 againstDesign: 1 for, 0 againstExecution: 0 for, 1 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Useful and convenient for game hosting
From 2 comments
Looks convenient. I assume multiple servers share the same IP(s) on different non-default ports? I don’t see any info on how this works on the site. I can’t imagine providing a…
jagger27 on HNHow can I self host this for an arbitrary game TCP port? I'd be happy to pay for a "limited feature" edition (don't need source either) that will: - let me self host with…
ev1 on HN
Objections
Free static IPv4 for thousands of servers may not be sustainable
From 1 comment
Looks convenient. I assume multiple servers share the same IP(s) on different non-default ports? I don’t see any info on how this works on the site. I can’t imagine providing a…
jagger27 on HN
Long-running tunnels may be too costly to stay free
From 1 comment
This seems to create long-running tunnel sessions, doesn't it? If so, that seems to me to potentially create load that's too great for the service to be free.
BossingAround on HN
Privacy concern that user IP:port is sent to a third party API
From 1 comment
Looks like this uses https://github.com/cloudflare/boringtun, a userspace implementation of Wireguard written in Rust, and (I'm guessing) user IP:port is sent to third party at…
1vuio0pswjnm7 on HN
Requests
Self-hostable version or premium tier with custom ports and firewall control
From 2 comments
How can I self host this for an arbitrary game TCP port? I'd be happy to pay for a "limited feature" edition (don't need source either) that will: - let me self host with…
ev1 on HNIs it possible to self host it? I don't mind paying for a premium tier that lets me self host/configure; I don't mind if it isn't open source, but I have a need to host something…
ev1 on HN
Questions
Does it work for consoles?
From 1 comment
Does this also work for consoles or just pcs?
infogulch on HN
How does sharing IPs across servers on different ports work?
From 1 comment
Looks convenient. I assume multiple servers share the same IP(s) on different non-default ports? I don’t see any info on how this works on the site. I can’t imagine providing a…
jagger27 on HN
Alternatives named
Tailscale
From 2 comments
Just fyi, I've found Tailscale to be excellent for this purpose. I just created a new google account, for sharing with friends and family to log in to tailscale, and it's…
sjnair96 on HNYou actually don't need to share your account with friends and family to share access with Tailscale. You can share devices instead: https://tailscale.com/kb/1084/sharing/. (I…
ethanmad on HN
ZeroTier
From 2 comments
My coworker's kid uses zerotier to maintain a private gaming network with static IPs for all their friends. Does your system have anything similar or is it just out in the open?…
sockaddr on HNi had a similar use case for sharing my plex media server. i am behind a cgnat so dont have a fixed IP address nor can I port-forward if I wanted to. the solution I came up with,…
scktt on HN
ngrok
From 1 comment
Have you tried ngrok? https://ngrok.com
cs0 on HN
frp
From 1 comment
If anyone is interested, you can setup your own tunnel sever like this with FRP. Plus its open source https://github.com/fatedier/frp
mStreamTeam on HN
WireGuard on a relay VPS
From 1 comment
There's also good ol' (newish?) WireGuard on a relay VPS. But I understand how it'd be another extra step that could get in the way for someone unfamiliar with the tech.
jjice on HN