Influence

Games

board game

SHOW HN2021

379points
112comments
#83of 2,533 in 2021
Top 4%of 2021 by points

How HN took it

MixedNo clear lean

24 positive, 27 neutral or asking, 11 mixed, 12 critical, out of 74 comments about the project. Thread score +0.13.

Design: 7 for, 4 againstIdea: 5 for, 2 againstDocs: 5 for, 1 againstExecution: 1 for, 2 againstPerformance: 0 for, 3 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Fun and addictive, quick to play

    From 3 comments
    • Love it! Got through easy AI pretty quickly, still working on medium, only a few rounds in. Echoing/jumping off of a few comments: - I love the hex grid. Hexagons are bestagons…
      kortex on HN
    • Super fun! Is there a public repo for the code?
      who23 on HN
    • Addictive, fun, quick, yet interesting and subtle if you're into strategy games. I think you have a potential winner on your hands. Some polish and tweak may be needed based on…
      donmatito on HN
  • Hex grid choice and visual elegance

    From 3 comments
    • I really like the idea of this. Some thoughts: 1. It's difficult for me to tell which spaces are open for play and which aren't -- the border is hard to parse. (Is that this…
      ianthehenry on HN
    • Love it! Got through easy AI pretty quickly, still working on medium, only a few rounds in. Echoing/jumping off of a few comments: - I love the hex grid. Hexagons are bestagons…
      kortex on HN
    • Fun game! It wasn't always immediately obvious where exactly I could play, but I imagine the more you play the more it clicks too. I also agree with your decision to not use…
      chewmieser on HN

Objections

  • Rules are unclear, especially influence and thresholds

    From 3 comments
    • Hi, a couple of comments. First, I understand you were trying to make an approachable presentation, but the rules as you presented them are incomplete (how does influence work?…
      qsort on HN
    • As other commenters said, it is not clear what the rules exactly are. I don’t understand when I can capture, or when I have an eye (in Go’s parlance). It’d be cool if you could…
      baby on HN
    • Works well on Firefox on my phone. Good job. I, too, would like to understand the game mechanics better.
      Buttons840 on HN
  • Influence is hard to read and predict; no numeric indicators

    From 3 comments
    • Interesting. Instead of just using shades or green and blue, would you consider displaying numerical values too? I was confused about how close the tiles were to flipping to my…
      SimonDorfman on HN
    • Neat. While it would draw away from the visual elegance, the game would be bit more playable if it had numeric indicators, both for current level of influence and the change for…
      zokier on HN
    • Fun and addictive game - I’m also at 27-23 now :) Uncertainty regarding piece state is also my number one feedback. Maybe rather than numeric, make that states visibly discrete…
      3np on HN
  • Animations are slow and cause missed clicks

    From 2 comments
    • The animations are a bit sluggish. I kept missing clicks on tiles that were finishing animations from a previous turn. Maybe I was playing faster than I should have been but it…
      cdubzzz on HN
    • Observations: 1) Somehow I can actually play and enjoy it. I'm usually really bad at these sorts of games (Go, Viking Chess, etc.). But I find I win a good portion of medium…
      minxomat on HN
  • Mouse movement off the board selects tiles unintentionally

    From 2 comments
    • It seems like there's a bug if you drag your mouse from the board area, off the board, then back on; it will automatically select the first unclaimed tile the cursor hits. I just…
      scrooched_moose on HN
    • Observations: 1) Somehow I can actually play and enjoy it. I'm usually really bad at these sorts of games (Go, Viking Chess, etc.). But I find I win a good portion of medium…
      minxomat on HN

Requests

  • Numeric or clearer visual indicators of influence and lock state

    From 3 comments
    • Interesting. Instead of just using shades or green and blue, would you consider displaying numerical values too? I was confused about how close the tiles were to flipping to my…
      SimonDorfman on HN
    • Fun and addictive game - I’m also at 27-23 now :) Uncertainty regarding piece state is also my number one feedback. Maybe rather than numeric, make that states visibly discrete…
      3np on HN
    • Suggestions: * Visually show which tiles will lock or unlock next turn * Show a total influence growth per player as a running score - useful to help beginners learn strategies
      moconnor on HN
  • Online multiplayer and mobile app

    From 3 comments
    • This was fun, I would really like a online-multiplayer version to play quick games against friends. Create a "private" board, send the link to a friend and the game is on.
      qzio on HN
    • Addictive, fun, quick, yet interesting and subtle if you're into strategy games. I think you have a potential winner on your hands. Some polish and tweak may be needed based on…
      donmatito on HN
    • At the end of every turn, each tile influences its neighbors and imparts some of its color. Tiles with a dark border can no longer be selected. The rules are simple but it takes…
      jawslouis on HN
  • Larger board sizes and map variety

    From 2 comments
    • This is fun. a bigger field maybe even more!
      dddw on HN
    • A good concept, though I think the game name need to be more unique. Additional idea, make some variety of maps for fun.
      fendy3002 on HN
  • Replay system or live score display

    From 2 comments
    • 29 (me on gree) - 21 (hard AI). Took me many tries! I think I'm starting to understand though. Might be fun to have a "replay" system like on hateris -…
      ALittleLight on HN
    • genius, great animations. would love the current score somewhere prominently. couldnt see it on a phone
      tyrex2017 on HN

Questions

  • How does the influence calculation work exactly

    From 2 comments
    • Hi, a couple of comments. First, I understand you were trying to make an approachable presentation, but the rules as you presented them are incomplete (how does influence work?…
      qsort on HN
    • As other commenters said, it is not clear what the rules exactly are. I don’t understand when I can capture, or when I have an eye (in Go’s parlance). It’d be cool if you could…
      baby on HN
  • Is there a public repo for the code

    From 1 comment
    • Super fun! Is there a public repo for the code?
      who23 on HN

Alternatives named

  • Hexxagon

    From 2 comments
  • Go

    From 2 comments
    • Hi, a couple of comments. First, I understand you were trying to make an approachable presentation, but the rules as you presented them are incomplete (how does influence work?…
      qsort on HN
    • Wild, I made something extremely similar a couple years ago (also inspired by Go) called Quagen (https://quagen.io). I like your use of hex and the UX better than mine. Nice job!
      sundaypancakes on HN
  • Quagen

    From 1 comment
    • Wild, I made something extremely similar a couple years ago (also inspired by Go) called Quagen (https://quagen.io). I like your use of hex and the UX better than mine. Nice job!
      sundaypancakes on HN
  • Virus game (7th Guest)

    From 1 comment
    • I would classify this as a variant of the Virus game (where you change all neighbouring enemy colours into your own). If I remember right the first version I played of that would…
      animal531 on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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