Rocket Drone

Games

browser game

SHOW HN2022

102points
89comments
#605of 2,570 in 2022
Top 24%of 2022 by points

How HN took it

DebatedReal support and real criticism

18 positive, 14 neutral or asking, 8 mixed, 20 critical, out of 60 comments about the project. Thread score -0.04.

Execution: 4 for, 8 againstDesign: 2 for, 7 againstIdea: 7 for, 0 againstPerformance: 1 for, 4 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Fun and addictive, satisfying frustration

    From 3 comments
    • Really really fun. Thought "I'll give this a quick go before dinner" and ended up spending long enough on it that I need to re-heat dinner now. Always been a huge fan of these…
      sen on HN
    • I've always found rocket thrust control games like this extremely satisfying for some reason.
      DL302 on HN
    • This is brilliant. Spun out of control into a fiery crash. Any chance you could, if you're the creator of this, share the source code?
      frfl on HN
  • Good feel and aesthetic

    From 1 comment
    • Great job with the feel and aesthetic! But it's way too hard for me: I couldn't get past Level 3 of the tutorial :/.
      pvwj on HN

Objections

  • Q and P key layout is unnatural

    From 3 comments
    • I want to swap P&Q doesn't feel natural. This is hard as hell :D
      captaincrunch on HN
    • A lovely little game, I didn't enjoy Q and P as the main controls as it forces two hands and there are few existing games using this layout, so a little counter-intuitive.…
      mr_gibbins on HN
    • why not use the arrow keys? It's bloody weird using both hands to try and control the ship
      thedrbrian on HN
  • Slow performance on some machines

    From 3 comments
    • Could do with some optimisation. Runs very slow for me.
      benj111 on HN
    • It seems like since I first tried the game, it's gotten really slow on my machine, which is very odd, considering that it's a desktop ryzen 9 with 16 cores and a beefy graphics…
      rorrim on HN
    • If its not the physics then its the simulation. Free play is a lot slower than the tutorials, time feels like it is running at 50% speed. Android tablet, firefox.
      someweirdperson on HN
  • Android/mobile controls get stuck or are awkward

    From 2 comments
    • The controls get stuck on my Android phone. It'd be much more fun if that didn't happen. The fact you have to land fully in the 'landing pad' is also immensely annoying. With a…
      onion2k on HN
    • First couple of free play (random I guess) levels were easy, then I ended up with one where there was insufficient fuel to complete it. It might be solvable by going balistic…
      someweirdperson on HN

Requests

  • Easier early levels

    From 3 comments
    • Just a small suggestion, make the initial few levels easy!
      rishikeshs on HN
    • Holy shit this game is hard. First few levels, maybe a bit of extra health?
      NickSingh on HN
    • Holy shit this game is hard. First few levels, maybe a bit of extra health?
      NickSingh on HN
  • Leaderboard for daily levels

    From 2 comments
    • This is a pretty solid game. Two thoughts: - It is so hard to maintain control that it feels unfair rather than challenging on tricky levels. - The game should reward the player…
      mkl95 on HN
    • First couple of free play (random I guess) levels were easy, then I ended up with one where there was insufficient fuel to complete it. It might be solvable by going balistic…
      someweirdperson on HN
  • Arrow key controls

    From 2 comments
    • why not use the arrow keys? It's bloody weird using both hands to try and control the ship
      thedrbrian on HN
    • Also consider a more typical control scheme: up arrow is equal thrust, left arrow is a counterclockwise rotation (but at a much lower rotational acceleration rate than…
      bagels on HN
  • Open source code

    From 2 comments
    • Many thanks for publishing it, think about releasing it as open source my daughter had a blast modifying the source code. Adding a little sister mode making it almost impossible…
      pastage on HN
    • This is brilliant. Spun out of control into a fiery crash. Any chance you could, if you're the creator of this, share the source code?
      frfl on HN

Questions

  • Is acceleration constant or fuel dependent

    From 1 comment
    • Awesome! Great work. Reminds me of Landing Confirmed on android on which I have extensive flight experience, but this particular tuning of the physics feels more difficult. Is…
      fouronnes3 on HN
  • Is there an automated solver or API

    From 2 comments
    • First couple of free play (random I guess) levels were easy, then I ended up with one where there was insufficient fuel to complete it. It might be solvable by going balistic…
      someweirdperson on HN
    • Looks perfect for use in RL tutorials. Does it have an API?
      melony on HN

Alternatives named

  • Landing Confirmed (Android)

    From 2 comments
    • I have many hours on a similar game on Android (Landing Confirmed), and although the particular tuning here is different, the general physics is the same. I'm having a lot of fun…
      fouronnes3 on HN
    • Awesome! Great work. Reminds me of Landing Confirmed on android on which I have extensive flight experience, but this particular tuning of the physics feels more difficult. Is…
      fouronnes3 on HN
  • NASA docking simulator

    From 1 comment
    • First couple of free play (random I guess) levels were easy, then I ended up with one where there was insufficient fuel to complete it. It might be solvable by going balistic…
      someweirdperson on HN
  • C64 lunar lander style game

    From 1 comment
    • There is something very frustrating with the spin inertia, almost impossible to regain control when things start rotating... Here is a tip for a recent C64 game that uses one…
      bullen on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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