Infernal Sigil

Games

metroidvania platformer

SHOW HN2022

238points
79comments
#207of 2,570 in 2022
Top 9%of 2022 by points

How HN took it

MixedNo clear lean

20 positive, 10 neutral or asking, 2 mixed, 10 critical, out of 42 comments about the project. Thread score +0.32.

Design: 12 for, 2 againstExecution: 1 for, 5 againstIdea: 2 for, 3 againstPerformance: 1 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Smooth animations and satisfying controls

    From 4 comments
    • Very smooth animations. Impressive work. Are we about to see a bunch of serious web/JS games coming (with Vampire Survivors paving the way?)
      yesimahuman on HN
    • I'd like more of this, it was very entertaining. The controls are great. Tip: You can use the regular attack to slow your descent when falling.
      jordemort on HN
    • The character controls and animation feel satisfying
      nextaccountic on HN
    • So smooth! Easy to get started, and fun to play. I'll enjoy taking the time to explore the game world. The code is so readable too, I'm learning from reading it.
      lioeters on HN
  • Impressive compression to 13KB

    From 2 comments
    • As a comparison, a zstd compressed copy of the US Metroid ROM comes out at 59781 bytes. Castlevania comes out at 71237 bytes.
      aidenn0 on HN
    • From the same competition: this game "Dante" appears to be 3D (or at least pseudo-3D), and has a first person mode too. In 13Kb... mind blowing.…
      wgx on HN
  • Good level design and readable code

    From 2 comments
    • Great level design!
      strix_varius on HN
    • So smooth! Easy to get started, and fun to play. I'll enjoy taking the time to explore the game world. The code is so readable too, I'm learning from reading it.
      lioeters on HN

Objections

  • Not a true Metroidvania, more a platformer

    From 2 comments
    • Great work on such a small footprint, but there's nothing Metroidvania about it. It's just a regular "jump 'n' run" platformer.
      daneel_w on HN
    • The graphics and scenery. It's 13 kilobytes of JavaScript with no bitmapped graphics in it, I know, but if we settle for (as an example) your two very broad strokes of running…
      daneel_w on HN
  • Broken or stuck in Safari and Firefox on Linux

    From 3 comments
    • Not working on Safari
      j_leboulanger on HN
    • It semi-works. It launches, loads, says something about wingspan and double jump, then immediately teleports you to a location where you're stuck. It's all very jumbled:…
      kemayo on HN
    • Broken in Firefox under Linux, “TypeError: navigator.getGamepads is not a function”.
      chrismorgan on HN
  • Frustrating difficulty and missing key legend

    From 1 comment
    • Impressive technically, with very smooth and intuitive movement. I would prefer to see a key legend that I have to close. "Figure shit out yourself" when I've got a hundred keys…
      RulerOf on HN
  • Too many keyboard buttons

    From 1 comment
    • That was fun :) spent 38minutes.. 571 bones left, 8 dead Too many buttons IMO for a keyboard
      jbverschoor on HN

Requests

  • Gamepad support or better controller support

    From 1 comment
    • Agree, movement was really nice. On controller would be slightly better.
      mod on HN
  • Way to kill yourself and return to checkpoint

    From 1 comment
    • Fell out the bottom of the map There doesn't seem to be a way to kill yourself and go back to a checkpoint
      skellyclock on HN
  • Fix Safari support

    From 1 comment
    • Only tested in Chrome + Edge + Firefox. I'll look in to Safari and report back!
      arikgalactic on HN

Questions

  • Why does a 13KB game have a loading screen?

    From 2 comments
    • If it's really 13kb, how can there be a loading screen?!? Checkmate! In seriousness though, this is awesome! I love little metroidvanias. :) And the interactions, like the jump…
      johnfn on HN
    • But seriously, why is that?
      nonethewiser on HN
  • Could WebAssembly do better here?

    From 1 comment

Alternatives named

  • Dwitter

    From 1 comment
    • It actually is a fine comparison. At ~140 chars on a browser, JS can do this: https://www.dwitter.net/d/26107 . That's not idiomatic JavaScript, but then, people had to work hard…
      beagle3 on HN
  • Dante (JS13K entry)

    From 1 comment
    • From the same competition: this game "Dante" appears to be 3D (or at least pseudo-3D), and has a first person mode too. In 13Kb... mind blowing.…
      wgx on HN
  • CrossCode

    From 1 comment
    • Crosscode was amazing and is a pure JS/canvas game. I dunno I've fiddled a bit with some engines, but the tooling/docs are pretty lackluster compared to unity/godot
      Maphistow on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

Add a badge to your READMEShown on HackerShow
[![Shown on HackerShow](https://hackershow.org/badge.svg)](https://hackershow.org/show/32828309)