Sprig

Games

game console and engine

SHOW HN2022

Legend

Sprig

Sprig, open-source game console and engine, by teenagers for teenagers

github.com

#game console#game engine#javascript games#fantasy console#raspberry pi

274points
79comments
#165of 2,570 in 2022
Top 7%of 2022 by points

How HN took it

LovedMost comments that take a side are positive

26 positive, 11 neutral or asking, 1 mixed, 3 critical, out of 41 comments about the project. Thread score +0.55.

Idea: 14 for, 2 againstDesign: 2 for, 1 againstPricing: 1 for, 0 againstExecution: 1 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Easy to make games with, capable for complex things

    From 1 comment
    • I am a big fan of Sprigs. It is kind of crazy that my game is on the front page. Sprig is really easy to make games with, but it is also capable enough to make more complex things.
      omay on HN
  • Good focus on builders and a gap for easy 2D web game engines

    From 1 comment
    • This is very cool. I love the focus on builders and do think there's a gap in easy to use 2d web-friendly game engines currently. Phaser still requires a ton of boilerplate code…
      bdickason on HN
  • Fun, inspiring project for young programmers

    From 2 comments
    • This obvious age discrimination against non-teenagers is preposterous! Where are the lawers when you need them? Just kidding, this is an awesome project! I wish I would have been…
      kleiba on HN
    • Love to see the combo of hardware and software being offered up to aspiring young game developers! I'm a huge fan of Pico-8 and other "fantasy consoles" so always welcome to see…
      threesided on HN

Objections

  • Advice to use Unity or Unreal instead of custom engines

    From 3 comments
    • Focus on building things with Unity, Unreal & CUDA. Now that you have hopefully read my one takeaway Cedric... This is from the perspective of someone who has been in the games…
      hoppityboppity on HN
    • Second this. It should be drilled into the heads of everyone who wants to get into game development: USE A MAJOR ENGINE. No exceptions. Time is money, and hand-rolling an engine…
      bitwize on HN
    • Braid was released in 2008 -- forever ago in game-industry time. The industry has become more consolidated around Unity and Unreal since then. Unity has 2D platformer support…
      bitwize on HN
  • Bare PCB may be a health concern

    From 1 comment
    • Except for the bare pcb thing, it looks cool.. I cringe thinking about long-term exposure to bare PCBs, sure RoHS is a thing, but it's R(eduction), not E(liminiation).. And those…
      dusted on HN

Requests

  • Restrict shipping outside the US is unclear; maker says they will ship widely

    From 2 comments

Questions

  • What is the thinking behind making projects like this

    From 1 comment
    • Curious, what's the thinking behind making projects like this?
      sampoder on HN
  • What does by teenagers mean if the maker is 19

    From 1 comment
    • This looks pretty cool, and takes me back to my early programming days. > by teenagers, for teenagers > I'm 19. Do you plan to continue contributing after you turn 20? I'm not…
      gred on HN

Alternatives named

  • Pico-8

    From 1 comment
    • Love to see the combo of hardware and software being offered up to aspiring young game developers! I'm a huge fan of Pico-8 and other "fantasy consoles" so always welcome to see…
      threesided on HN
  • Kaluma

    From 1 comment
    • Hey everyone, I'm Cedric and part of the Sprig team. I'm 19. I've been trying to make games since middle school. Right now I'm working on getting Lingdong Huang's - who has made…
      cedric-h on HN
  • Unity and Unreal

    From 1 comment
    • Focus on building things with Unity, Unreal & CUDA. Now that you have hopefully read my one takeaway Cedric... This is from the perspective of someone who has been in the games…
      hoppityboppity on HN
  • Scratch

    From 1 comment
    • Thanks! I've been really strongly influenced by great constructionists like Brian Silverman (who worked on Scratch and early Lego Mindstorms). He also helped consult on Sprig…
      apexedison on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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