lunar-lander-autopilot
Games
browser game autopilot
SHOW HN2023
How HN took it
12 positive, 15 neutral or asking, 3 mixed, 3 critical, out of 33 comments about the project. Thread score +0.26.
Performance: 6 for, 1 againstExecution: 2 for, 2 againstIdea: 4 for, 0 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Autopilot lands gently and reliably
From 3 comments
Nice! I also got hooked on the lander thing, really quick to pick up and good replay value! Your autopilot handles a gentle landing well. If I get the lander going sideways at…
monkellipse on HNThis is awesome! The closest I got without the autopilot was 94 or so. The autopilot consistently scores 100+
khalidx on HNUpdate: I improved the algorithm. The autopilot now scores a "perfect landing" almost every single time, it lands very noticeably faster, and the code no longer contains a…
szhu on HN
Fun to test by sabotaging the lander before engaging autopilot
From 2 comments
Love it! I started playing by disabling autopilot, putting the ship in complicated positions (e.g. spinning uncontrollably) and then turning the autopilot on, it's fun to which…
huevosabio on HNThanks for this comment, I hadn't thought to try and sabotage my trajectory prior to engaging autopilot. I thought for sure it was gonna fail, but it managed to set me down…
dwringer on HN
Objections
Autopilot used far too much fuel with a conservative descent
From 1 comment
That's cool, but it has a very conservative descent profile and would use a ton of fuel. Having played Kerbal I'm used to attempting fuel efficient landings, which means more of…
simonh on HN
Autopilot crashed when lander was flying too fast above 160 height ceiling
From 2 comments
I wanted to go for a record of as many flips as possible. So I boosted up to 25,000 feet; started spinning until it was doing about one flip per second; waited a few minutes;…
timmaxw on HNThe target velocity is a factor of height, and the autopilot has “160” hardcoded as the ceiling, so going above that means it will never decelerate fast enough.…
ricardobeat on HN
Did not work in Firefox on Debian for one commenter
From 1 comment
uhm... it doesn't seem to work, at least on my workstation (firefox on a debian)
_ZeD_ on HN
Requests
Add realistic engine physics and nondeterminism
From 2 comments
It’s amazing how a simple algorithm performs so well, the autopilot is able to recover from some pretty extreme situations, and does it gracefully. Adding some realism to the…
ricardobeat on HNEspecially nondeterminism. Everything you say is still deterministic, so either you're able to land or you're not. With nondeterminism it's more interesting. You have to make…
giomasce on HN
Handle hardest crash and sideways landings
From 2 comments
This is great but I'd like to see an autopilot that can do the hardest crash
dropbox_miner on HNNice! I also got hooked on the lander thing, really quick to pick up and good replay value! Your autopilot handles a gentle landing well. If I get the lander going sideways at…
monkellipse on HN
Make it available as a bookmarklet or easter egg in the original game
From 2 comments
Would it be possible to put the autopilot in a bookmarklet for the original game?
hawski on HNI really wanted to! But unfortunately none of the lander's stats are exposed as global variables, so the only way I could do it was by editing the code. (My commits are actually…
szhu on HN
Questions
How to trigger autopilot on mobile
From 1 comment
Mobile? How to you trigger autopilot on mobile?
tiffanyh on HN
Alternatives named
Original lunar lander game by ehmorris
From 2 comments
Oh that sounds like fun, I would definitely play that. You should suggest it to the developer who made the game! https://github.com/ehmorris/lunar-lander/issues…
szhu on HNI really wanted to! But unfortunately none of the lander's stats are exposed as global variables, so the only way I could do it was by editing the code. (My commits are actually…
szhu on HN
OpenAI Gym lunar lander environment
From 2 comments
Lunar lander is a one of the problems in Open AI Gym, where you test AI against standard set of problems: https://www.gymlibrary.dev/environments/box2d/lunar_lander/ Then you…
paradite on HNvery similar to https://www.gymlibrary.dev/environments/box2d/lunar_lander/
m00dy on HN
Race Condition game by Reaktor
From 1 comment
Cool, neat code too :) Now do https://race-condition.reaktor.com/! I wanted to pour a few hours into race condition but I got it to complete a lap and never went back.
000ooo000 on HN