Tiny

Games

game engine

SHOW HN2023

100points
28comments
#648of 3,109 in 2023
Top 21%of 2023 by points

How HN took it

DebatedReal support and real criticism

3 positive, 4 neutral or asking, 0 mixed, 4 critical, out of 11 comments about the project. Thread score +0.05.

Idea: 2 for, 1 againstPerformance: 0 for, 2 againstDesign: 0 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Interesting fantasy-console-style engine; Kotlin and Lua combination appreciated

    From 2 comments
    • Feels like we've been getting a lot more fantasy-console-style frameworks/engines lately and I've gotta say I'm all for it. Not sure this one is for me, but love to see it…
      bodge5000 on HN
    • Looks pretty cool. I’m curious how Lua scripting support is handled for the web platform. There have been one or two different projects for Lua support on the web in the past.
      xigency on HN

Objections

  • Lua is unpopular or unnecessary when using Kotlin

    From 2 comments
    • Kotlin is pretty nice as a language: quite strong type system, good tooling (like JetBrain's IDEA Community), terse, supports functional programming quite well, etc. Lua OTOH is…
      cies on HN
    • As opposed to a 2D Game Engine in Kotlin Working with Kotlin? Why?!?
      remon on HN
  • Browser performance and latency concerns

    From 2 comments
    • Oh, ok I thought the demo was a picture because nothing happended when you clicked the thing... The JS version has very high latency. How does it work under the hood? Can the…
      bullen on HN
    • I think it would be more interesting to expose how the bytecode becomes JS. But I guess I'll dig through at some point... nm, that breakout (that you could run on a 6502) maxxes…
      bullen on HN

Requests

  • Option to use Kotlin instead of Lua

    From 1 comment
    • Kotlin is pretty nice as a language: quite strong type system, good tooling (like JetBrain's IDEA Community), terse, supports functional programming quite well, etc. Lua OTOH is…
      cies on HN

Questions

  • How Lua scripting works on the web

    From 2 comments
    • Looks pretty cool. I’m curious how Lua scripting support is handled for the web platform. There have been one or two different projects for Lua support on the web in the past.
      xigency on HN
    • Looks like it uses luaj to run scripts from kotlin, and the whole kotlin project can use the Kotlin/JS compiler to target the browser.
      mometsi on HN
  • Why not use Java with hot deploy

    From 1 comment
    • Why not just use Java and hot deploy on the JVM?
      bullen on HN

Alternatives named

  • PICO-8

    From 2 comments
    • I like PICO-8. The limitations it has (e.g. 16 colors, 128x128 screen) seem to "offend" some folk though. I have learned to like the limitations.
      otikik on HN
    • Right out, the most interesting ones to me are WASM-4, because it seems to be one of the strictest and most minimal, and Pyxel, because it uses Python. Though to be fair I…
      bodge5000 on HN
  • LibGDX

    From 1 comment
    • Not a the time. If you want to try Kotlin for creating games, I advise to check other game engine: - https://littlekt.com/ (LittleKt (Little Kotlin) is a multiplatform 2D game…
      dwursteisen on HN
  • KorGE

    From 1 comment
    • Not a the time. If you want to try Kotlin for creating games, I advise to check other game engine: - https://littlekt.com/ (LittleKt (Little Kotlin) is a multiplatform 2D game…
      dwursteisen on HN
  • LittleKt

    From 1 comment
    • Not a the time. If you want to try Kotlin for creating games, I advise to check other game engine: - https://littlekt.com/ (LittleKt (Little Kotlin) is a multiplatform 2D game…
      dwursteisen on HN
  • Love2D

    From 1 comment
    • I'd say its the language of choice for game modding (which roblox pretty much is) specifically, but not game dev as a whole. In fact I'd go so far as to say its not used in…
      bodge5000 on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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