Raverie
Games
game engine editor
SHOW HN2023
How HN took it
23 positive, 21 neutral or asking, 5 mixed, 28 critical, out of 77 comments about the project. Thread score -0.07.
Performance: 10 for, 19 againstIdea: 7 for, 2 againstExecution: 1 for, 4 againstDesign: 3 for, 1 againstDocs: 1 for, 1 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Impressive that a Unity-like editor runs in the browser
From 3 comments
Holy wow, opened this on my phone and it was like unity editor was running on mobile with a smooth 3D viewport! Gotta give this a shot on desktop later.
Ashwinning on HNHaving worked extensively with TDI Explore and Wavefront software on SGI machines, seeing this on my browser still blows my mind.
cgranier on HNWow you guys wrote Zero Engine? I used it in summer camps at DigiPen a long time ago, I really enjoyed using it and programming in Zilch (I wrote an AI that played a galaga…
sakras on HN
Spaces feature is useful and similar to Flash movie clips
From 1 comment
The Spaces feature reminds me of how Movie Clips were used in the old days of Macromedia Flash, where I'd put many different often-independently-running clips overlayed on top of…
TiredGuy on HN
Objections
Very slow and choppy performance, especially on Mac and Firefox
From 4 comments
Strange, on my M2 MacBook Pro this still absolutely crawls. I thought it was my personal (intel) MacBook Pro, but it's still extremely slow on my M2. Looks amazing, but…
lostgame on HNPerformance is definitely an issue here, this is on an M1 MacBook with Chrome and it's quite choppy.
dom96 on HNVery slow load in Firefox – stuck on “Downloading Runtime”. No error in console, and the .wasm file is stuck in the loading stage in the Network tab – a few minutes first time,…
notpushkin on HNYet another reminder that WebGL is terrible in Firefox. Looking forward to webgpu being standardised and widely used instead.
3836293648 on HN
Slow or stuck loading of the runtime download
From 2 comments
It's been sitting on "downloading runtime" for a very long time. That makes me think this must be a challenge to host. What are the pain points to hosting it?
hoistbypetard on HNTried on a couple of devices with Firefox, the Downloading runtime bit takes ages. On Android firefox on my poor old Nokia Android phone it's way too slow to try, on rotating the…
stuaxo on HN
Missing documentation and broken links
From 2 comments
This looks great! Some feedback - I clicked on the link and tried to find out if it's on GitHub. I looked in Help > About but it didn't seem to have much. Then I clicked on Help…
a2128 on HNVery cool! I can't seem to get the script editor open in the demo though.
GabeIsko on HN
DPI scaling incorrect on macOS
From 1 comment
DPI is not correct on MacOS
pineapple_sauce on HN
Requests
Fix performance issues
From 2 comments
Strange, on my M2 MacBook Pro this still absolutely crawls. I thought it was my personal (intel) MacBook Pro, but it's still extremely slow on my M2. Looks amazing, but…
lostgame on HNLooks great. and it even works on mobile phone. But it is a little bit slow on my mac Chrome.
chaosprint on HN
Add documentation and tutorials
From 2 comments
The Spaces feature reminds me of how Movie Clips were used in the old days of Macromedia Flash, where I'd put many different often-independently-running clips overlayed on top of…
TiredGuy on HNThis looks great! Some feedback - I clicked on the link and tried to find out if it's on GitHub. I looked in Help > About but it didn't seem to have much. Then I clicked on Help…
a2128 on HN
High-DPI UI scaling
From 1 comment
Cool project. Is there any way to scale the UI for high dpi displays? On a 2:1 display, the fonts look aliased, if I set the browser zoom to 50%, the UI looks crisp, but…
WatchDog on HN
WebGPU rendering support
From 2 comments
The UI looks very polished! I have an old 3D modeler I want to modernize, is it possible to reuse the UI framework? is it imgui based? I don't seem to see a sign of it. is it…
billconan on HNSo I take it that this would be the highest performing + most customizable engine for web deployment due to its deep WASM nature? What about rendering, does it use WebGPU?
kaliqt on HN
Questions
Why invent a custom scripting language instead of an existing one
From 1 comment
Why invent your own scripting language instead of using one of the infinity other existing languages?
benkillin on HN
How it differs from Unity scenes and Godot
From 2 comments
How are Raverie spaces different from Unity scenes?
CobrastanJorji on HN> Our engine had a unique feature called Spaces: separate worlds/levels that you can instantiate This is, as far as I can tell, exactly what the Godot engine does[1]. That engine…
lionkor on HN
How hard is it to host
From 1 comment
It's been sitting on "downloading runtime" for a very long time. That makes me think this must be a challenge to host. What are the pain points to hosting it?
hoistbypetard on HN
Alternatives named
Godot
From 2 comments
> Our engine had a unique feature called Spaces: separate worlds/levels that you can instantiate This is, as far as I can tell, exactly what the Godot engine does[1]. That engine…
lionkor on HNThis looks amazing, and I really hope it gains some traction. That being said, one of the biggest annoyances I had trying to switch to Godot from Unity is that their Scene view…
laserDinosaur on HN
PlayCanvas
From 2 comments
This is awesome! What would you say are the primary differences between Raverie and PlayCanvas.com?
ccvannorman on HNWhile impressive, the whole UI feels much slower than using PlayCanvas.
pjmlp on HN
Unity
From 1 comment
This looks amazing, and I really hope it gains some traction. That being said, one of the biggest annoyances I had trying to switch to Godot from Unity is that their Scene view…
laserDinosaur on HN
Scratch and Tinkercad
From 1 comment
Tinkercad and scratch were never tied to a browser! Why go with wasm?
diogenes4 on HN