Pong Wars

Games

zero-player simulation

SHOW HN2024

490points
120comments
#67of 3,515 in 2024
Top 2%of 2024 by points

How HN took it

CuriousMostly questions and neutral comments

27 positive, 57 neutral or asking, 0 mixed, 7 critical, out of 91 comments about the project. Thread score +0.22.

Execution: 7 for, 5 againstIdea: 10 for, 1 againstPerformance: 0 for, 1 againstDesign: 1 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Hypnotic and beautiful to watch

    From 3 comments
    • This is genuinely beautiful on a few levels. Esthetically it is pleasing to just sit and watch. Philosophically it is interesting in that it is a digital metaphor for an ongoing…
      ramijames on HN
    • This is unexpectedly hypnotizing.
      jb1991 on HN
    • Tooo cool. I sat and watched it play for a length of time that's longer than I'm comfortable admitting last night.
      Duanemclemore on HN
  • Simple idea, elegant execution

    From 2 comments
    • This is genuinely beautiful on a few levels. Esthetically it is pleasing to just sit and watch. Philosophically it is interesting in that it is a digital metaphor for an ongoing…
      ramijames on HN
    • There's beauty in knowing that one could be ported and run perfectly fine on any old 8 bit computer! So simple yet mesmerizing...
      TacticalCoder on HN

Objections

  • Balls get stuck in endless loops with no winner

    From 2 comments
    • The first time I opened the link, I kept watching until both balls ended up in a point where they blocked each other between opposite side’s tiles. The was no way to go and they…
      geraneum on HN
    • I didn’t grab a screenshot, but I did see how the simulation can end. The day and night balls collided with each other at the boundary and got locked in place in a tight infinite…
      nonfamous on HN
  • Ball speed appears to favour one side

    From 2 comments
    • It look like the white ball is faster..
      tamimio on HN
    • It does seem to have an advantage. I started it over several times and haven't seen the day side ever get ahead.
      jaredhallen on HN

Requests

  • Speed control

    From 2 comments
  • A win condition or scoring

    From 2 comments
    • I expected a side to win or score a point once it hit the ‘goal line’ of its opponent. Would make a nice game if there was a way for players to have some control over the ball.…
      Someone on HN
    • One possible win condition would be a ball reaching the opponent's side. That happened in my case, with "night" eventually breaking through to the left-most edge.
      yellowapple on HN
  • Customizable colours

    From 1 comment
    • Interesting, but is it possible to speed up, or change the color scheme?
      charlieyu1 on HN

Questions

  • Does the simulation ever end?

    From 2 comments
    • The code links this tweet as the source of the idea: https://twitter.com/nicolasdnl/status/1749715070928433161 [nitter: https://nitter.net/nicolasdnl/status/1749715070928433161]…
      archon1410 on HN
    • It would be interesting to know if it can get into a looping state after which it just repeats previous moves forever. I guess that would be an “end” of sorts.
      barnabee on HN

Alternatives named

  • Multi-player variant with four colours

    From 1 comment
    • 4 players: https://codyebberson.github.io/pong-wars/
      brown on HN
  • Arkanoid-style breakout games

    From 1 comment

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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