Probabilistic Tic-Tac-Toe
Games
tic-tac-toe variant
SHOW HN2024
How HN took it
14 positive, 32 neutral or asking, 4 mixed, 14 critical, out of 64 comments about the project. Thread score +0.05.
Idea: 10 for, 3 againstPerformance: 3 for, 6 againstExecution: 0 for, 4 againstDesign: 1 for, 1 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Fun and clever twist on tic-tac-toe that adds real strategic depth.
From 3 comments
Brilliant! Makes a simple children's game very interesting. One aspect I really enjoy is that it makes clear the knee-jerk response towards action bias[0]. There are times when…
mbroshi on HNOkay. This has a lot more depth than it initially appeared. What a great twist on a simple game!
educasean on HNThis is fantastic! The dice roll animation is :chefkiss:
henry_pulver on HN
The dice roll animation is well done.
From 1 comment
This is fantastic! The dice roll animation is :chefkiss:
henry_pulver on HN
Objections
Dice roll animations are too slow and make play tedious.
From 3 comments
Nice! And irritating! I would make it a lot faster though. It takes so much time waiting for the animations to finish.
janwillemb on HNI love this! Quick feature request: the die-roll is really cool, but can you make a lower-latency version so I can play more games in less time?
jkaptur on HNit's a bit slow with all the animation... but nice idea
ziofill on HN
The computer player makes obviously bad plays.
From 3 comments
It's an interesting game, but the AI is making really bad plays.
bagels on HNThis is just awesome, great idea. The computer doesn’t seem to defend against obvious, probabilistic winning moves (doesn’t block a final square). But funnily this works to its…
eastoeast on HNSweet! I think the AI should be optimized to not make plays that look obviously bad. It doesn't really need to be any harder, but it kinda ruins it when it makes a play that…
furyofantares on HN
Requests
Add a fast forward or faster animation option.
From 2 comments
An extra click that would stop the animation immediately might be helpful. Or to turn this into a different game: the d20 stops fast by default, but extra click to cheat and keep…
omoikane on HNI love this! Quick feature request: the die-roll is really cool, but can you make a lower-latency version so I can play more games in less time?
jkaptur on HN
Offline multiplayer over Bluetooth.
From 1 comment
Offline multiplayer over bluetooth would be a great addition!
wilgertvelinga on HN
Questions
How are the probabilities generated?
From 1 comment
Agreed that 3D is overkill. I'm fastest at prototyping in Unity though and this was only a couple day project, so I'm unlikely to port it to anything else. Probabilities are…
igpay on HN
Is the die physically simulated?
From 1 comment
I got the die to settle on an edge in the corner of the playfield, which triggered a re-roll. Is this actually simulating a d20 with physics?
zachmu on HN
Alternatives named
Quantum Tic-Tac-Toe
From 1 comment
Interesting twist. Reminded me a bit of the Quantum Tic Tac Toe[1] game that I stumbled over some time ago. [1]: https://quantumtictactoe.com/play/
magicalhippo on HN
Incomplete-information tic-tac-toe from SMBC comic
From 1 comment
This is very cool and fun to play. Another interesting variant is incomplete information Tic Tac Toe which was posted by SMBC: https://www.smbc-comics.com/comic/incomplete
antognini on HN
Earlier Probabilistic Tic Tac Toe by Shubhanshu
From 1 comment
Nice game, I like the idea of your, opponent and no turn. I made a similar game long time back (around 2014) also called Probabilistic Tic Tac Toe ( https://shubhanshu.com/PT3/…
napsternxg on HN