Raycast2
Games
browser raycaster game
SHOW HN2024
How HN took it
2 positive, 6 neutral or asking, 0 mixed, 3 critical, out of 11 comments about the project. Thread score -0.18.
Execution: 1 for, 1 againstPerformance: 0 for, 2 againstIdea: 1 for, 0 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Reminiscent of Marathon and Duke Nukem non-Euclidean maps
From 2 comments
Reminds me of Marathon's non-euclidean maps. The engine traversed adjacent portals to determine what polygon-based cells to draw/interact with. Very mind bending in its day. Some…
xyzzy_plugh on HNDuke Nukem 3D had a stock level (E2L11, "Lunatic Fringe") that did something similar. The main structure of the map was a 720-degree loop. I remember it took me a good long while…
smitelli on HN
Love the misdirection of the accidental level
From 1 comment
This is fantastic, love OP's misdirection.
luluthefirst on HN
Objections
Level does not seem infinite; it repeats or loops
From 4 comments
It doesn't seem infinite.... after 3 minutes I was just crawling along a wall, waiting for a left turn that would expand outwards. Never came
tetris11 on HNI think it's infinite, just not in all directions. It keeps repeating in one direction though.
manuelmoreale on HNOnly if there's no repetition . . .
joelfried on HNsounds like a circle to me
tetris11 on HN
Rendering shows fish-eye distortion from wrong perspective culling
From 1 comment
I think it has wrong perspective culling. Seems like the rays are not properly clipped in the view plane so it appears like the view has a "fish eye" effect.
notarget137 on HN
Static image on mobile with no controls
From 2 comments
Just displaying a static image on the iPhone?
can16358p on HNThat "static image" is actually the game screen. If you had arrow keys on your iPhone, you could make it dynamic.
rob74 on HN
Requests
Add arrow key or touch controls for mobile
From 1 comment
That "static image" is actually the game screen. If you had arrow keys on your iPhone, you could make it dynamic.
rob74 on HN
Explain how the map size bug causes the infinite level
From 1 comment
Can you explain in more detail how forgetting to change (8,8) to (14,16) resulted in an infinite level?
digging on HN
Questions
How does the wrong map size create an infinite level?
From 1 comment
Can you explain in more detail how forgetting to change (8,8) to (14,16) resulted in an infinite level?
digging on HN
Alternatives named
Classic Marathon
From 1 comment
Reminds me of Marathon's non-euclidean maps. The engine traversed adjacent portals to determine what polygon-based cells to draw/interact with. Very mind bending in its day. Some…
xyzzy_plugh on HN
Duke Nukem 3D stock level E2L11
From 1 comment
Duke Nukem 3D had a stock level (E2L11, "Lunatic Fringe") that did something similar. The main structure of the map was a 720-degree loop. I remember it took me a good long while…
smitelli on HN
Doom myhousewad map
From 1 comment
There's also a doom map. https://www.doomworld.com/forum/topic/134292-myhousewad/
Hikikomori on HN
The Library of Babel
From 1 comment
With a different wall texture (and I guess hexagonal rooms) you could make https://en.wikipedia.org/wiki/The_Library_of_Babel
netsharc on HN