Mused Copan tunnels tour

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3d scanning virtual tours

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Mused Copan tunnels tour

I 3D scanned the tunnels inside the Maya Pyramid Temples at Copan

mused.com

#3d scan#matterport#copan maya#virtual tour#three.js

462points
96comments
#79of 3,515 in 2024
Top 3%of 2024 by points

How HN took it

MixedNo clear lean

16 positive, 9 neutral or asking, 0 mixed, 3 critical, out of 28 comments about the project. Thread score +0.40.

Idea: 2 for, 1 againstDesign: 1 for, 2 againstExecution: 2 for, 0 againstPerformance: 1 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Impressive use of Matterport SDK and smooth web tour

    From 3 comments
    • Definitely one of the better implementations I've seen using Matterport's SDK, nice work. Did you use the Pro3 as the capture device? Before the collapse anyway!
      everly on HN
    • The transitions are much smoother than Google street view
      downboots on HN
    • Very well done! I was pleasantly surprised how well this works on a phone. Did you take any scans after sections collapsed? Would love to hear more about what happened.
      throwup238 on HN
  • Amazing or inspiring work

    From 3 comments

Objections

  • Web movement feels clunky

    From 1 comment
    • I'm glad to hear you're working on getting an Unreal environment for these scans. I find the movement in the web version to be incredibly clunky. This really needs to have a game…
      programd on HN
  • Camera glitches through solid earth on paths

    From 1 comment
    • Very nice. Small improvement idea: Move the camera along paths in such a way that it does not glitch through solid earth.
      thisOtterBeGood on HN

Requests

  • Unreal or game-like desktop version

    From 1 comment
    • I'm glad to hear you're working on getting an Unreal environment for these scans. I find the movement in the web version to be incredibly clunky. This really needs to have a game…
      programd on HN
  • WebXR support

    From 1 comment
    • Is there any plans to support a WebXR interface in the future?
      hexnuts on HN
  • Gaussian splatting version

    From 1 comment
    • This is great. I think you shared 3d scan of some other pyramid sometime ago here on HN. I think you should try processing this data through a Guassian Splatting software. I have…
      smusamashah on HN

Questions

  • What software was used for reconstruction

    From 1 comment
    • This is very cool! Can you share the technical background you've used for creating the 3D reconstruction? Like software packages, or algorithms used. Are we looking at the result…
      farhaven on HN
  • Long-term digital preservation strategy

    From 1 comment
    • > digital historic preservation When I hear "digital" I don't exactly associate long-term preservation with it. Do you also have a strategy for the "digital preservation" part?…
      nosianu on HN

Alternatives named

  • Sketchfab

    From 1 comment
    • This is great feedback. I’m still at the content creation stage, aerial and terrestrial photogrammetry to produce 3D models. Hosted on sketchfab. I really haven’t figured out a…
      volk45 on HN
  • Google Street View

    From 1 comment

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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