Asterogue

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roguelike

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Asterogue

Asterogue is a "juicy" graphical coffeebreak roguelike I made that is pretty much directly inspired by the…

asterogue.com

#roguelike#browser game#sci-fi roguelike#rogue-like web game

331points
95comments
#169of 3,515 in 2024
Top 5%of 2024 by points

How HN took it

MixedNo clear lean

17 positive, 19 neutral or asking, 10 mixed, 10 critical, out of 56 comments about the project. Thread score +0.14.

Design: 5 for, 4 againstExecution: 0 for, 5 againstPricing: 1 for, 1 againstPerformance: 1 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Nice aesthetic and atmosphere.

    From 2 comments
    • I love the aesthetic. Couple nits: I have no idea how I expected the browser back button to work, but whatever it did do surprised me a bit. During gameplay, it might be nice to…
      debo_ on HN
    • Great use of "Jupiter" by Gustav Holst on the main screen! Strong Bluey vibes. :)
      imp0cat on HN
  • Great 8-bit Holst soundtrack.

    From 3 comments
    • Love the 8-bit Holst :)
      jcalabro on HN
    • I love the 8-bit holst soundtrack. Great work and feel for the game!
      ktbwrestler on HN
    • Thanks for this! Some notes: - food clock is kind of arbitrary (I went four levels without finding any food), or else I'm just not diving nearly fast enough. - game crashed when…
      philsnow on HN
  • Fun, playable on mobile, reminiscent of classic Rogue.

    From 3 comments
    • Hey this is pretty nice. Played it on my phone. No minimap. Got lost. Starved. Controls were surprisingly ez. Catchy music. Good ui. Pretty graphics. I dig it. I assume that you…
      swayvil on HN
    • I love rogue games and recently spent an unreasonable amount of time trying to beat Angband (and failing). This is refreshingly simple, very playable on mobile too. Good luck!
      davedx on HN
    • I wake up, and go on hacker news to see what people are doing. With my coffee in hand I play your game, fingers still cold. I loved it. Reminds me of when I was younger. Fun…
      AriyanWasi on HN

Objections

  • Crashes when descending past level 16; maker says fixed in new build.

    From 3 comments
    • I was playing from iPad on iOS 17 and when I've reached level 16 and went to the stairs to the next level, the page crashed and reloaded. Is that something of a bug? It didn't…
      j_crick on HN
    • Cool game! I just attempted to enter level 17, and there appeared to be an infinite loop which caused it to crash, and it no longer appears to remember my progress. Is this a…
      peteforde on HN
    • Thanks for this! Some notes: - food clock is kind of arbitrary (I went four levels without finding any food), or else I'm just not diving nearly fast enough. - game crashed when…
      philsnow on HN
  • Inventory space too small; items clutter.

    From 2 comments
    • Great work! I played for a few minutes but then I couldn't pick up anything because I could only carry 6 items. After a few cycles of "let's see what I can drop to pick up the…
      s6af7ygt on HN
    • Loving it so far! My only comment is that it feels like there are too many items for the amount of inventory space. There will be rooms completely littered with boots that you…
      johtso on HN
  • Paywall appears too early and unexpectedly.

    From 2 comments
    • It was pretty jarring when the game stopped 3 levels in to ask me for money. I guess it technically says "3 free levels" on the splash screen. Perhaps OP could use the word…
      hmcq6 on HN
    • I think something about the timing of it feels off to me as well. I'm no stranger to payment screens; I grew up playing shareware floppies. I think the difference is that, let's…
      sigseg1v on HN
  • Dropped items vanish instead of landing on the floor.

    From 2 comments
    • A nice game. But when I drop something by clicking on the red X button, the item should drop to my feet and not become permanently lost. If the game can't stack items, it could…
      pmontra on HN
    • I've been Rogule-ing for so long that I'll just buy it as a big thank you. Also, why the gear cannot be dropped and only destroyed? :(
      j_crick on HN

Requests

  • Add HJKL or WASD movement keys.

    From 1 comment
    • One suggestion is to allow for HJKL or WASD movement. Arrow keys are fine and intuitive, but not in the best location. I remember playing nethack years ago and it had the HJKL…
      CatAtHeart on HN
  • Fix music and volume bugs on iOS and sound settings wraparound.

    From 2 comments
    • And sort of a bug report: on iPhone, if you switch from Safari to another app and then back, the music stops working until you reload the page, go to the settings, change music…
      j_crick on HN
    • Sound settings should not wrap back around to max when you hit the "volume down" button a lot.
      Rhapso on HN
  • Offer an ad-supported or open source version.

    From 2 comments
    • Wonder if OP has given any thought to an ad supported version for the cheapskates among us :-)
      dave333 on HN
    • I really love this game! Is there any plan to make it open source?
      blacktechnology on HN

Questions

  • Does purchase include the Windows version?

    From 1 comment
    • Quick question, does purchasing the game from your website also give you the windows version as well? I’d like to see if I can run it on my steam deck but it’s not clear to me if…
      joshstrange on HN
  • What tech stack was used?

    From 3 comments
    • Would love to hear a bit about the tech stack or engine you used (if any)!
      animex on HN
    • Great game! I like to experiment with different game frameworks myself (currently on pico8). What "web tech" did you use to build it?
      cengen on HN
    • I wake up, and go on hacker news to see what people are doing. With my coffee in hand I play your game, fingers still cold. I loved it. Reminds me of when I was younger. Fun…
      AriyanWasi on HN
  • What does the item stat notation mean?

    From 1 comment
    • I am somewhat confused by the item stats. What does “+2 (x3)” mean?
      IgorPartola on HN

Alternatives named

  • Brogue

    From 1 comment
    • I enjoyed it, though for my taste it was maybe a little too simplistic and easy. The original rogue is before my time, but at one point I got very hooked on brogue…
      bryceneal on HN
  • Jupiter Hell

    From 1 comment
    • On the subject of scifi roguelikes, I've sunk 700+ hours into Jupiter Hell. I've been playing roguelikes since the original Rogue in the 80s and I think JH is the GOAT: skill…
      jbellis on HN
  • Rogule

    From 1 comment
    • Chris is also the developer behind rogule[0], a daily roguelike dungeon in a similar style as wordle or tradle type games. Absolutely been enjoying it the past year. [0]:…
      kemotep on HN
  • NetHack

    From 2 comments
    • One suggestion is to allow for HJKL or WASD movement. Arrow keys are fine and intuitive, but not in the best location. I remember playing nethack years ago and it had the HJKL…
      CatAtHeart on HN
    • In Nethack, there is a command (i think under comma or semicolon) where you stand on an item and it tells you what it is. That is, what the character knows about the item. It…
      WesolyKubeczek on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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