Talk to Me Human
Games
social persuasion game
SHOW HN2024
How HN took it
15 positive, 9 neutral or asking, 8 mixed, 8 critical, out of 40 comments about the project. Thread score +0.16.
Design: 5 for, 1 againstIdea: 3 for, 3 againstExecution: 0 for, 2 againstPrivacy: 0 for, 2 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Fresh, unique concept using voice and LLMs for gameplay
From 4 comments
I played an earlier version of this game and I found it super compelling. Very different play experience from every other game I've seen. Fantastic application of LLMs.
ddrcoder on HNFascinating game that is unlike anything I've played. Nice work!
astroalex on HNThis really feels like a glimpse at where video games are going, I felt like I could really enter into the character's role because what I said actually affected the dialog. That…
oakashes on HNReally enjoyed this game. Well done!
althea_tx on HN
Useful for practicing social anxiety or exposure therapy
From 2 comments
I think this has a TON of potential. Situations like these are very non-obvious and anxiety-inducing for lots of people, so if you can make this a way for people to gain…
bturtel on HNThis was great, I felt social anxiety and found myself getting flustered just like talking to cable company support. Could really see the potential as use in exposure therapy to…
celestialcheese on HN
Speech input feels natural and the NPCs respond well
From 2 comments
I had a really good time interacting with this, from the standpoint of feeling like I was being heard without putting in special effort (I just spoke like I would meeting a new…
hecanjog on HNThe mic wouldn't setup on Safari or Brave, but after trying Chrome... this is great! Nicely done, thoroughly enjoyed playing.
nbgoodall on HN
Objections
Speech recognition fails on single words and some browsers or phones
From 4 comments
This had the same issue duolingo's speech recognition gives me: single-syllable single-word audio is almost never picked up. The game starts with a yes/no question, locking…
ted_bunny on HNThis really feels like a glimpse at where video games are going, I felt like I could really enter into the character's role because what I said actually affected the dialog. That…
oakashes on HNThe mic wouldn't setup on Safari or Brave, but after trying Chrome... this is great! Nicely done, thoroughly enjoyed playing.
nbgoodall on HNI like how it tells users that firefox doesn't support speech recognition.
spacesanjeet on HN
Slow start with too much setup before the first challenge
From 2 comments
I think this has a TON of potential. Situations like these are very non-obvious and anxiety-inducing for lots of people, so if you can make this a way for people to gain…
bturtel on HNThis is so cool! What a wonderful project. The art was great and the audio too! Feedback: I played through the cat scene and initially thought it was okay to wait 7 minutes…
nousernamegiven on HN
Dialogue and art feel plain or unappealing
From 2 comments
The dialog in the game is incredibly plain. There's almost no emotion to any of the spoken dialog. The art is very off putting and lacks any cohesion. The "talk back" mechanic…
krainboltgreene on HNIncredibly cool. I enjoyed playing it for a bit but was not huge on some of the characters or art. It'd be cool if you added a level editor so we can add our own scenarios
Epitaque on HN
Timer causes stress and the game feels uncomfortable to play
From 3 comments
I found it exceedingly frustrating. It seems to be well made, but a simulation of doing things I hate. Good job, I guess?
Y_Y on HNThe timer is what gets me anxious. I've never felt quite like that playing a video game, this is a whole new experience. I'm not sure I'd even call it a game. Well done.
cbdhsjshs on HNI think it's a great idea, but I felt a bit uncomfortable being asked to "say anything" to persuade people. In the first two scenes, I would have just been honest in real life.
dash2 on HN
Requests
Allow speaking at any time rather than only during the speak segment
From 1 comment
First impressions: - Having to wait until the “say” segment starts in order for one’s speech to be recognized makes things unnatural. I can’t speak when I would intuitively…
layer8 on HN
Add a level editor for custom scenarios
From 1 comment
Incredibly cool. I enjoyed playing it for a bit but was not huge on some of the characters or art. It'd be cool if you added a level editor so we can add our own scenarios
Epitaque on HN
Support more languages than English
From 1 comment
Cool! Do you plan to release other languages other than English?
graso on HN
Skip setup screens and drop players straight into the first challenge
From 1 comment
Yea, I think so - I could imagine this being really streamlined by just dropped me immediately into a conversation, with maybe the goal just written on a screen somewhere - no…
bturtel on HN
Questions
How is the answer judged as passing or failing
From 1 comment
Maybe on mobile it could allow slightly more time to type? Otherwise it's pretty accurate, it's impressive. What's the model behind and how does it qualify or not an answer to be…
satellite2 on HN
Is there plot branching
From 1 comment
Fun demo, nicely done! The visual and play style reminds me of "Eliza". I've got two questions, just out of curiosity: 1. On the frontend, did you basically write your own engine…
noduerme on HN
How are paying users identified without login
From 1 comment
Well done! Love to see innovation in Web games. Biz model also interesting. I didn’t see a login button. how do you identify paying users and store progress?
dmarcos on HN
Alternatives named
Eliza
From 1 comment
Fun demo, nicely done! The visual and play style reminds me of "Eliza". I've got two questions, just out of curiosity: 1. On the frontend, did you basically write your own engine…
noduerme on HN
JOBifAI
From 1 comment
Interesting! I released JOBifAI which has as main gameplay challenge to persuade a boss in a job interview. I struggled to describe this aspect in my different pitches for the…
woolion on HN
Sirius Cybernetics elevator experiment
From 1 comment
I made a similar experiment using the Hitchhiker's Guide to the Galaxy theme. Have you ever argued with a neurotic elevator? Try convincing this Sirius Cybernetics Happy Vertical…
thomashop on HN