MinesweeperPro
Games
multiplayer minesweeper
SHOW HN2025
How HN took it
15 positive, 29 neutral or asking, 4 mixed, 13 critical, out of 61 comments about the project. Thread score +0.07.
Execution: 2 for, 5 againstPerformance: 1 for, 6 againstIdea: 3 for, 1 againstDesign: 1 for, 1 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Fun and addictive; polished look
From 4 comments
Far more addicting than I was prepared for. Nice work!
cerebra on HNWhat LLM did you use for that?
avodonosov on HNThis looks great and well polished! Brings back memory to the hackathon project that's quite similar to this that me and my friends did back like 9 years ago!?…
kenrick95 on HNThis is actually way too much fun. Congrats!
erkt on HN
Fresh take on a classic
From 2 comments
Cool twist on a classic! How did you handle syncing the game state across players in real-time—WebSockets or something else? Love seeing creative takes on old-school games like…
learncomputer on HNVery fun - cool concept
acc_297 on HN
Objections
Rate limit of about 1-2 actions per second is too slow for skilled players
From 5 comments
The rate limit is extremely low for good minesweeper players. My mean time for finished expert games without marking is something like 130 seconds. If I half-mark in order to use…
pessimizer on HNI agree with this, for good Minesweeper players (my record on expert is around 55 seconds) a rate limit of 3 per second is low enough that it feels frustrating and glitchy. I…
Polemarch123 on HNThe 1s limit is sooooo frustrating for someone who knows how to solve the game efficiently :')
Jean-Papoulos on HNthe 1s limit is too restrictive for somebody who used to be the second best in the world :)
maliniakh on HNAlso, 2 APS is hardly competitive in this game.
nerflad on HN
Scoring rewards competition rather than cooperation
From 2 comments
> Scoring system rewarding correct moves I felt this entirely undermined the stated goal. You didn’t make cooperative minesweeper but the exact opposite—competitive…
latexr on HNPlayed a bit as "oxer", agree on all notes about the gameplay being steered towards observing and competing rather than collaboration. A few notes: - Maybe flagging shouldn't…
apsv on HN
Flag placement is unclear or broken, including on mobile
From 4 comments
> Scoring system rewarding correct moves I felt this entirely undermined the stated goal. You didn’t make cooperative minesweeper but the exact opposite—competitive…
latexr on HNbtw, those flag placements are not working for me.
B7wY90Zu3Z on HN100% broken. Placing a flag reveals instantly if your guess is correct or not. This is not how minesweeper works.
boxed on HNhow do you place a flag? can't seem to figure that out :)
B7wY90Zu3Z on HN
Mistakes not punitive enough; players can random-click
From 3 comments
played as "birch", here's my first impressions and feedback - my play style was definitely limited by the "2 actions per second" limit (I had to actively control my pace), and…
Paturages on HNAfter a bit more play: I'm sure skill-based matchmaking would make this waaaay more complex, but a way to self-sort into skill buckets might be nice. I suspect it's not fun for…
Matticus_Rex on HNOn mobile I couldn't make a mistake. Every tap was charitably interpreted as the correct action to take on that square whether it be flagging a mine or revealing empty space /…
jsd1982 on HN
Requests
Private games or rooms
From 3 comments
Would love private rooms to play with friends/coworkers :)
OsrsNeedsf2P on HNCan we have private matches? I've been playing usdoku with a friend and we could use a new game. That one allows private matches as well as public.
phkahler on HNThanks for all the feedback! I hear you guys and am working on adding these in the following days: 1) Fast-paced mode 2) Private games Cheers!
bluelegacy on HN
Fast-paced mode and skill-based matchmaking or skill buckets
From 3 comments
Thanks for all the feedback! I hear you guys and am working on adding these in the following days: 1) Fast-paced mode 2) Private games Cheers!
bluelegacy on HNI agree with this, for good Minesweeper players (my record on expert is around 55 seconds) a rate limit of 3 per second is low enough that it feels frustrating and glitchy. I…
Polemarch123 on HNAfter a bit more play: I'm sure skill-based matchmaking would make this waaaay more complex, but a way to self-sort into skill buckets might be nice. I suspect it's not fun for…
Matticus_Rex on HN
Higher action rate limit
From 2 comments
Great stuff! Playing as meowth. 3 clicks per second would be a big upgrade. It was hard not to go over 2, but 3 would almost never screw me up.
Matticus_Rex on HNThe rate limit is extremely low for good minesweeper players. My mean time for finished expert games without marking is something like 130 seconds. If I half-mark in order to use…
pessimizer on HN
Ability to enter own name without signing in
From 1 comment
Ok, that was fun. Pipped Ginko to the win by one point, they should've calculated the last square was a flag faster than I did. It'd be cool to be able to put your own name in…
csmattryder on HN
Questions
What tech stack and backend were used
From 4 comments
Care to share what tech you used? What worked well and what didn’t? What you wish you could do differently?
travisgriggs on HNWhat tech stack do you use ?
revskill on HNCan you write a bit how you built it and what tech was used?
zoidb on HNNot sure if I was playing AI or not but we were both good, I got a 28 which was the higher score between us. I am curious about the backend.
pizzafeelsright on HN
What is the business model and pricing
From 1 comment
Working smooth. What is the business model? Don't see any pricing.
admiralrohan on HN
How real-time sync was handled
From 2 comments
Cool twist on a classic! How did you handle syncing the game state across players in real-time—WebSockets or something else? Love seeing creative takes on old-school games like…
learncomputer on HNThis is extremely fun. Great idea! How did you do the multiplayer comms?
robertlagrant on HN
Alternatives named
m3o.xyz cooperative persistent minesweeper
From 1 comment
There are a couple of cooperative multiplayer minesweeper games around -- of note is [1], which is an infinite (or very large) persistent minesweeper world where you can just…
andrewla on HN
Bombe (Steam solver-style minesweeper)
From 1 comment
If you didn't heard of it yet, there's a Minesweeper game where you try to solve it Algorithmically I.e. you make rules like "If there are 2 free cells around number 2 them flag…
dimava on HN
Minesweeper Battle hackathon project
From 1 comment
This looks great and well polished! Brings back memory to the hackathon project that's quite similar to this that me and my friends did back like 9 years ago!?…
kenrick95 on HN