Tower of Time
Games
tower defense game
SHOW HN2025
How HN took it
14 positive, 10 neutral or asking, 0 mixed, 7 critical, out of 31 comments about the project. Thread score +0.31.
Docs: 5 for, 0 againstDesign: 3 for, 1 againstExecution: 0 for, 4 againstIdea: 3 for, 1 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Fun, engaging game
From 3 comments
I couldn't stop playing this game, very engaging :) Thanks!
malochak on HNVery cool and I wish it lasted longer.
laurent_du on HNGreat game! The rewind time "skill" it's like playing an Edge of Tomorrow game
HNArg024 on HN
Documenting prompts is transparent and useful
From 3 comments
I'm really enjoying reading over the prompts used for development: (https://github.com/maciej-trebacz/tower-of-time-game/blob/main/PROMPTS.md) A lot of posts about "vibe coding…
twalkz on HNFun game! Starred on github for making the development process transparent, including sharing your prompts! :)
adelineJoOs on HNThanks for sharing! This aligns with a workflow I've been converging on incorporating traceability and transparency into LLM-augmented workflows[1]. One of the big benefits I've…
colinmilhaupt on HN
Matches a realistic iterative AI workflow
From 2 comments
I'm really enjoying reading over the prompts used for development: (https://github.com/maciej-trebacz/tower-of-time-game/blob/main/PROMPTS.md) A lot of posts about "vibe coding…
twalkz on HNThat's pretty impressive and super motivating. Love that you documented the prompts. From my experience "vibe coding" can either speed you up or slow you down. As long as you are…
doddpronter on HN
Objections
Video shows slow, error-prone AI use
From 1 comment
After scanning through the video, the first 20 minutes is a guy doing coding with no AI involved. He's manually designing a level in a pre-made level editor. He's manually…
thegrim33 on HN
Source code likely would take less than 30 hours to write manually
From 1 comment
I am more interested in what this article and project does not seem to mention. > During this process I've learned a lot Yes, but what exactly? I mean I guess you don't have to…
u5wbxrc3 on HN
Intro bug where tutorial prompt fails to appear
From 1 comment
A bug in the intro: in the first round in the first playthrough my turret destroyed one of the critter and the other reached the tower. There was no other prompt or anything…
freehorse on HN
Requests
Gamepad instructions
From 1 comment
Thanks! The game actually supports gamepads too but I didn't have enough time to put in proper instructions for that.
M4v3R on HN
Hint on earning energy for a second turret
From 1 comment
Ok folks, I need a hint. I can't ever build up enough energy to afford a second turret. What's the secret?
jedberg on HN
Questions
Which AI tools and how much they cost
From 2 comments
How many tokens did you use up and what did you pay for them?
hnaccount_rng on HNI didn't find any mention to the costs spent on Claude
jslakro on HN
Why Augment Code and how it compares
From 1 comment
This is the first I've heard of Augment Code. What does it do? Why did you pick that tool, versus alternatives? How well did it work for you? Do you recommend it?
skybrian on HN
How the EnergySystem was built from the prompts history
From 1 comment
I think indie games could be a really good use case for coding AIs. Low stakes, fun-oriented, sounds like a match. The first commit[0] seems to have a lot of code, but no…
alganet on HN
Alternatives named
Claude Code
From 1 comment
I've heard about Augment Code on X and what piqued my interest was their "context engine" which is a fancy way of saying they have a way of navigating big codebases and providing…
M4v3R on HN
Rosebud.ai
From 1 comment
Curious if anyone here has tried rosebud.ai for something similar. I looked into it, and it did appear to break it down into steps, but can't really produce anything that runs…
EwanG on HN
Coplay for Unity
From 1 comment
Such a cool game! Exactly the simple TD game I've been craving for a while. If you ever want to build this out in Unity, you should try https://www.coplay.dev/ for the AI copilot…
josvdwest on HN