KiDoom

Games

game port

SHOW HN2025

362points
49comments
#135of 3,837 in 2025
Top 4%of 2025 by points

How HN took it

CuriousMostly questions and neutral comments

9 positive, 16 neutral or asking, 0 mixed, 5 critical, out of 30 comments about the project. Thread score +0.23.

Idea: 5 for, 1 againstExecution: 0 for, 2 againstPricing: 0 for, 1 againstDocs: 0 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Clever, playful hack of a serious tool

    From 3 comments
    • This is one of those projects where the implementation is more interesting than the meme. Rendering DOOM isn’t the impressive part, hijacking a PCB editor’s rendering pipeline…
      danishSuri1994 on HN
    • This is a little different from most "Doom on X" projects, because the accomplishment is less about the hardware (it's just a normal computer) and more about turning a…
      sethaurus on HN
    • That's very cool. A very good use of your free time. The world needs more whimsy!
      djmips on HN
  • Fun, whimsical DOOM project

    From 2 comments
    • Of course I love this. DOOM forever.
      robbru on HN
    • That's very cool. A very good use of your free time. The world needs more whimsy!
      djmips on HN
  • ScopeDoom oscilloscope follow-up is especially interesting

    From 2 comments
    • This is one of those projects where the implementation is more interesting than the meme. Rendering DOOM isn’t the impressive part, hijacking a PCB editor’s rendering pipeline…
      danishSuri1994 on HN
    • Love ScopeDoom! KiDoom I don't fully get. The website says "All components connected to a shared net; the PCB could be sent to a fab house (it just wouldn't do anything useful)"…
      sho_hn on HN

Objections

  • Pins are not connected, so the PCB would not work as a board

    From 3 comments
    • Love ScopeDoom! KiDoom I don't fully get. The website says "All components connected to a shared net; the PCB could be sent to a fab house (it just wouldn't do anything useful)"…
      sho_hn on HN
    • What don't you get? The pins are not hooked up, so the PCB wouldn't do anything useful
      hbnjjgff on HN
    • It means they're not actually "all connected to a shared net", no? Something that actually connects the components and routes the traces in a way that makes it somehow still…
      sho_hn on HN
  • Rendering feels like drawing to a canvas more than real PCB design

    From 1 comment
    • It means they're not actually "all connected to a shared net", no? Something that actually connects the components and routes the traces in a way that makes it somehow still…
      sho_hn on HN
  • Video demo is low quality gif

    From 1 comment

Requests

  • Run on analog oscilloscope or add intensity control

    From 2 comments
    • Just looking quickly but it looks like I have to try to run this on my analog scope
      olelele on HN
    • This is one of those projects where the implementation is more interesting than the meme. Rendering DOOM isn’t the impressive part, hijacking a PCB editor’s rendering pipeline…
      danishSuri1994 on HN
  • Use real connected PCB design or routing for more PCB-ness

    From 1 comment
    • It means they're not actually "all connected to a shared net", no? Something that actually connects the components and routes the traces in a way that makes it somehow still…
      sho_hn on HN

Questions

  • Is there a video or demo?

    From 1 comment
  • Why is the page a semi-transparent overlay?

    From 1 comment
    • Awesome project, but why is the page a semi-transparent overlay on another page?
      GaryBluto on HN

Alternatives named

  • psDooM and Doom ports on Factorio, Vectrex and Quake on oscilloscope

    From 4 comments
    • A bit like psDooM
      ollybee on HN
    • Just like Doom running on Factorio combinators. https://www.youtube.com/watch?v=0bAuP0gO5pc
      wpm on HN
    • Author here: I pulled inspiration from this port to a vectrex: https://www.youtube.com/watch?v=VuVnoqFF3II, there is a wayback machine link to the authors writeup credited in my…
      mikeayles on HN
    • > to extract vector data directly from the engine That got me thinking “I wonder if anyone has done this on an oscilloscope” and oddly I can't fine anyone who quite has. That…
      dspillett on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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