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SHOW HN2012

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Subbania

I spent two years working on an HTML5 game. I finally released it

ektomarch.com

#html5 game#javascript game#2d platformer#chrome web store game

515points
145comments
#8of 1,677 in 2012
Top 1%of 2012 by points

How HN took it

MixedNo clear lean

32 positive, 23 neutral or asking, 9 mixed, 21 critical, out of 85 comments about the project. Thread score +0.20.

Design: 18 for, 6 againstExecution: 0 for, 7 againstIdea: 1 for, 4 againstPricing: 1 for, 2 againstPerformance: 1 for, 2 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Art style and black-and-white visuals praised

    From 3 comments
    • is it really B&W? was that a stylistic choice only, or are there some performance benefits? some of the artwork reminds me a lot of Yellow Submarine stuff.
      mgkimsal on HN
    • The artwork is beautiful. I second the request for a playable demo, though.
      johncoltrane on HN
    • Love the strange atmospheric music, also the visual style is cool. Good job.
      quattrofan on HN
  • Music and sound praised

    From 2 comments
    • I really love the music and audio from the trailer video. The gameplay and art style looks great too. I'll be buying this in a couple of days once my exams are over.…
      jay_m on HN
    • Very cool. The sounds made my dog freak out like I've never seen her before. Good work!
      shawnphoffman on HN
  • Congrats on shipping

    From 2 comments

Objections

  • Cutscenes and dialogue too long for a demo

    From 3 comments
    • Maybe I'm just impatient, but after the third consecutive cut-scene I just closed the window and uninstalled it. I think you should give the option to the user to skip the cut…
      abrichr on HN
    • Agreed, the cutscenes are way way too long for a demo! The dialogue took forever to change, as well. (Probably too long for the game, hard to judge.) For a demo, I think the…
      shardling on HN
    • The dialogue scenes are way, way, way too long. To the point where I didn't even want to play anymore since the dialogue was taking too long.
      donkeylipstick on HN
  • Browser-based game, prefers native platforms

    From 1 comment
    • I love the style and artwork, and if this was an iOS game I would definitely buy it. But for me the problem of browser-based games is just that: they're browser-based, and the…
      sgdesign on HN
  • PayPal-only purchase is a barrier

    From 2 comments
    • In the comments of that page: Q.) "I’m really interested in the game, but dont want to support paypal. Is there any other method of purchase?" A.) "The only easy way for me to…
      grepular on HN
    • Looks really cool, and I love that the tech is pure html / js. I'd wish there was another option to buy except PayPal though.
      Narretz on HN

Requests

  • Playable demo on the website

    From 2 comments
    • Neat! Please release a simple playable demo. The video is enough to intrigue me, but not enough to get me to buy. (I just bought Osmos for my Android tablet, and it was the…
      wpietri on HN
    • Love, love the art on this. You should host a playable demo on your site!
      hcarvalhoalves on HN
  • Option to skip cutscenes

    From 2 comments
    • Maybe I'm just impatient, but after the third consecutive cut-scene I just closed the window and uninstalled it. I think you should give the option to the user to skip the cut…
      abrichr on HN
    • Bought a copy. Good stuff. Some feedback: - get the option to skip cutscenes back in - these octopus dudes come way too close. It is too hard to dodge them. - if you get killed,…
      jqueryfan33 on HN
  • Other payment options besides PayPal

    From 2 comments
    • FYI, I bought my copy through the Chrome store because I've had so many negative experiences with PayPal. If it's preferable people buy through you, maybe doing something like…
      ClifReeder on HN
    • Looks really cool, and I love that the tech is pure html / js. I'd wish there was another option to buy except PayPal though.
      Narretz on HN

Questions

  • Why HTML5 rather than Unity

    From 2 comments
    • Knowing what you do now, with the memories of the terrible bugs you had to work through due to Chrome / OSX, would you still choose HTML5 over other cross-platform game engines…
      tayl0r on HN
    • I'm curious as to your reasoning behind spending 2 years developing this in HTML5? The art style is great and all, but you could have knocked up a game like this in an engine…
      areeve on HN
  • Gamepad support

    From 1 comment
    • Looks cool , I like quirky games. Since it uses JS , can I use my 360 pad or am I stuck with keyboard?
      jiggy2011 on HN

Alternatives named

  • Unity

    From 1 comment
    • I'm curious as to your reasoning behind spending 2 years developing this in HTML5? The art style is great and all, but you could have knocked up a game like this in an engine…
      areeve on HN
  • CraftyJS

    From 1 comment
    • Did you use any existing js frameworks in making the game? I've been writing a little puzzler/platformer using Crafty JS, and it seems to have a pretty flexible approach. Fair…
      shardling on HN
  • Metroid and Yume Nikki (inspirations)

    From 1 comment
    • It's more inspired by Metroid, Yume Nikki and Thunder Force, but I suppose a little bit was taken from In The Hunt. The original game was going to be much closer to In The Hunt,…
      fiblye on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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