LLM Skirmish

AI

llm game benchmark

SHOW HN2026

220points
78comments
#245of 4,366 in 2026
Top 6%of 2026 by points

How HN took it

CuriousMostly questions and neutral comments

10 positive, 20 neutral or asking, 1 mixed, 6 critical, out of 37 comments about the project. Thread score +0.14.

Idea: 5 for, 4 againstDesign: 1 for, 1 againstExecution: 0 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Fun to watch and an interesting testbed for agent capability

    From 3 comments
    • This is actually fun to watch :D
      hmontazeri on HN
    • This is a really interesting direction. RTS games are a much better testbed for agent capability than most static benchmarks because they combine partial observability, long-term…
      david3289 on HN
    • Love it! I have a similar inuitiom in my use of Gemini (3 and 3.1). Great at "turn 1" task but degrades faster than opus or gpt.
      myky22 on HN
  • Sandbox hardening story is interesting

    From 1 comment
    • The sandbox hardening story is the most interesting thing here. GPT trying to cheat by reading opponent strategies is a perfect illustration of a broader problem - the objective…
      jamiecode on HN

Objections

  • Not truly real-time strategy; more like a turn-based autobattler

    From 1 comment
    • RTS is misleading, this is a turn based autobattler at best.
      383toast on HN
  • Visualization is hard to follow and units are unclear

    From 1 comment
    • I know visualization is far from the most important goal here, but it really gets me how there's fairly elaborately rendered terrain, and then the units are just unnamed roombas…
      wongarsu on HN
  • Leaderboard incentives were gamed by resetting scores on upload

    From 1 comment
    • Took a crack at this earlier. the leader board is a little weird. seems to be like 2 real dudes and the rest are fake profiles. a Scores resetting on each new upload also…
      FusspawnUK on HN
  • Unclear whether LLMs learn across rounds

    From 1 comment
    • But does LLM actually learn from each round? The chart does not show improvements in win rate across rounds... And what is the game state here exactly? Is LLM able to even…
      builder51216 on HN

Requests

  • Test newer models such as Claude 4.6 Opus and GPT 5.3 Codex

    From 1 comment
  • Add a light mode

    From 1 comment
  • Let humans play

    From 1 comment
    • How about opening up the game for humans to play? Can you beat your AI?
      JoeDaDude on HN

Questions

  • Whether self-play training loops are supported

    From 1 comment
    • This is a really interesting direction. RTS games are a much better testbed for agent capability than most static benchmarks because they combine partial observability, long-term…
      david3289 on HN
  • How isolated-vm enforces the sandbox boundary

    From 1 comment
    • The sandbox hardening story is the most interesting thing here. GPT trying to cheat by reading opponent strategies is a perfect illustration of a broader problem - the objective…
      jamiecode on HN
  • Whether results have confidence intervals or multiple runs

    From 1 comment
    • The sandbox hardening story is the most interesting thing here. GPT trying to cheat by reading opponent strategies is a perfect illustration of a broader problem - the objective…
      jamiecode on HN

Alternatives named

  • Screeps

    From 1 comment
    • Reminds me of Screeps, which I never took the time to fully play, but now I'm wondering if using Claude Code to play Screeps is cheating. Additionally, Screeps lets you host your…
      giancarlostoro on HN
  • StarCraft AI competition

    From 1 comment
    • This reminds me of this yearly StarCraft AI competition (since 2010), however I think it uses a special API that makes it easy for bots to access the game Edit: Forgot link:…
      busfahrer on HN
  • MicroRTS

    From 1 comment
    • Might be worth digging through MicroRTS too, https://github.com/Farama-Foundation/MicroRTS (it's been abandoned), Python RL interface @…
      jonbaer on HN
  • C++Robots

    From 1 comment
    • For some reason this reminds me strongly of an old play-by-email game called C++Robots[1]. I loved the idea, but the timeslice limitation[2] I found too annoying. I had youthful…
      anotherevan on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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