Turning a Gaussian Splat into a videogame

Games

browser game demo

SHOW HN2026

236points
63comments
#214of 4,366 in 2026
Top 5%of 2026 by points

How HN took it

DebatedReal support and real criticism

9 positive, 13 neutral or asking, 2 mixed, 8 critical, out of 32 comments about the project. Thread score +0.12.

Idea: 5 for, 1 againstExecution: 0 for, 4 againstDesign: 1 for, 2 againstPerformance: 1 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Runs smoothly in browser, even on phones and older hardware

    From 3 comments
    • Plays decently smooth on my M4 Max. It's probably still a long way from being a production-ready replacement for meshed environments, but I could imagine a hybrid mode where…
      sev_verso on HN
    • Cool idea, runs decently enough even on a mobile device too which I found surprising. One thing I'd like to point out is that the view model looks very uncanny relative to…
      invades on HN
    • It runs kinda well on the best computer in the world, yeah? :) I have another data point: my ten year old ThinkPad. I get about 10 FPS. Lowering the quality doesn't seem to…
      andai on HN
  • Impressive demo of splats as a bridge to playable worlds

    From 3 comments
    • This is a really neat bridge between “looks cool” and “feels like you’re there”. Inferring real life properties like lighting is a cool trick and just the beginning I’m sure. I’m…
      timfsu on HN
    • Really cool looking stuff.
      zer0tonin on HN
    • that is pretty cool
      stuckkeys on HN

Objections

  • Gaussian splats are hard to edit and animate, limiting game use

    From 2 comments
    • Editing Gaussian Splats is still a pain in the ass in the artist's perspective. Even if you can create a good-enough first try using scanned data or generative AI, you just end…
      cyber_kinetist on HN
    • > but I could imagine a hybrid mode where certain elements like grass and shrubbery are drawn with gaussians Those tend to move in the wind. Animations don't work well with…
      cubefox on HN
  • Lacks dynamic lighting and reflections, looks dated

    From 2 comments
    • I’m trying to understand from the video why this is better, it looks like a normal high resolution textures with precooked shadow maps. It has no dynamic lighting or effects,…
      halflife on HN
    • This is better, but I think that a demo with more reflections and radiosity would be much more impressive
      halflife on HN
  • Performance poor on some devices, e.g. low fps on older laptop and phone crashes

    From 2 comments
    • It runs kinda well on the best computer in the world, yeah? :) I have another data point: my ten year old ThinkPad. I get about 10 FPS. Lowering the quality doesn't seem to…
      andai on HN
    • Playing in brave on my Moto g power 2024 was low fps, but as soon as i pressed the shoot button my whole screen went purple pixel distortion lines and I had to restart my phone.
      tnelsond4 on HN
  • Character models clash visually with splat environment

    From 2 comments
    • Sort of unfortunate that one ends up putting normal meshed characters that clash with the photorealistic splat environment
      swiftcoder on HN
    • Cool idea, runs decently enough even on a mobile device too which I found surprising. One thing I'd like to point out is that the view model looks very uncanny relative to…
      invades on HN

Requests

  • Hybrid mode mixing splats with meshes for elements like grass

    From 1 comment
    • Plays decently smooth on my M4 Max. It's probably still a long way from being a production-ready replacement for meshed environments, but I could imagine a hybrid mode where…
      sev_verso on HN
  • More reflections and radiosity in the demo

    From 1 comment
    • This is better, but I think that a demo with more reflections and radiosity would be much more impressive
      halflife on HN

Questions

  • How to capture large environments without running out of memory

    From 1 comment
    • Question for those making Splats...how do you get such large environments? I've been playing around with them a bit and I'm finding I'm running out of memory with surprisingly…
      bane on HN
  • Whether open source software can create splats from a consumer 360 camera

    From 1 comment
    • This is so cool. I have a Insta360 camera lying around. Is it possible to use it to create a Gaussian Splat map with open source software?
      buibuibui on HN
  • Whether it works on mobile browsers

    From 1 comment
    • Does this work on mobile browsers? Or is it desktop/GPU only?
      medivhX on HN

Alternatives named

  • Unrecord game

    From 1 comment
    • Strikingly similar to the never completed Unrecord from 3 years ago: https://www.youtube.com/watch?v=IK76q13Aqt0
      xnx on HN
  • Bodycam

    From 1 comment
    • there another game, Bodycam, released on Steam - https://store.steampowered.com/app/2406770/Bodycam/ - but it's Unreal engine 5. This demo runs on my old 2020 iPhone, in browser
      yak32 on HN
  • Dreams (PS4)

    From 1 comment
    • > Animations don't work well with splats Dreams managed to animate splats on the PS4. Admittedly, not quite the same type of splats, but there is probably a middle ground here…
      swiftcoder on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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