Reverse Minesweeper
Games
logic puzzle
SHOW HN2026
Legend
Reverse Minesweeper
Yeah it's maybe not the best way to describe it, but my intention is all clues already visible at the start…
sunflowersgame.com#logic puzzle#minesweeper variant#deduction game#daily puzzle
How HN took it
13 positive, 25 neutral or asking, 5 mixed, 17 critical, out of 60 comments about the project. Thread score +0.02.
Design: 4 for, 8 againstIdea: 2 for, 4 againstExecution: 0 for, 5 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Fun, addictive and well designed
From 4 comments
Actually really fun
adzm on HNvery addictive :) thanks!
npodbielski on HNIt's cute and friendly, how it explains the rules. Maybe instead of a red box for making a mistake, the sunflower could "shake its head" to mean "no". Anyway the game feels…
lioeters on HNNeat game! I enjoyed it!
onaclov2000 on HN
Objections
Single click places an X instead of a sunflower, causing confusion
From 2 comments
Single click places an x instead of a sunflower. I solved the puzzle but placed those xes instead of sunflowers and was confused why it doesn't say I solved it. I would suggest…
bonoboTP on HNYeah, I made a mistake figuring out the UI. But then I (correctly) solved the puzzle and it said "1 mistake" but it didn't say what that mistake was. This is confusing.
amelius on HN
Insane difficulty feels too easy for some players
From 2 comments
I jumped directly to insane and completed it on the first try. It's too easy.
Kuinox on HNInsane is still far too easy. For the highest skill level it should be -really- hard. Was still able to solve one in under 3 minutes. I -love- this idea though!!
kybishop on HN
Pencil mode can accidentally win the puzzle
From 1 comment
Have been playing it quite a bit since the submission as well. I have to echo the pencil mode being able to win feedback which absolutely ruins it for me - some sequences require…
curious_ralts on HN
Mobile layout cuts off the bottom of the puzzle on small screens
From 2 comments
Cool idea but the page doesn’t scroll and the bottom of the puzzle is cut off on smaller res, so - broken for mobile
mock-possum on HNiPhone SE - it’s a lil guy - on iOS 26.5.2
mock-possum on HN
Some boxes lack enough information to deduce without guessing
From 2 comments
There were a few boxes in the game I just played that didn't have enough information; e.g. only one number pointed to them and you couldn't reason it out. I think it's the kind…
ltsSmitty on HNI think i experienced the same thing: there appeared to be no logical next step and it was necessary to make a best guess. I probably just didn't see the next step, but I thought…
fallinditch on HN
Requests
Allow mistakes without penalty and add a submit or check button
From 3 comments
Rather than counting mistakes, just allow mistakes, and just not let the puzzle get solved until it’s complete without mistakes. This is how most of Simon Tatham’s puzzles work,…
jader201 on HNJust allow me to put the things down without penalty and I then click a button like "Submit" or "I'm done" or "Check it", when I think I'm done.
bonoboTP on HN1. I feel like “trial and error” is often not a great way to solve puzzles. If you can brute force your way to a solution, that’s usually a sign of poor puzzle design. To be…
jader201 on HN
Add a dark theme
From 1 comment
It is really good but it needs a dark theme. My eyes!
itherseed on HN
Default to the daily puzzle and add stats or profile
From 2 comments
I really enjoy this, but it would be great if it defaulted to the daily puzzle. And I could swear there was a share button, where did it go?..
graynk on HNI have noticed this too. I have been playing it quite a bit. There is no reason to have one unique solution per board though. Some thoughts: Insane is not harder than Hard. Often…
toxik on HN
Add larger board sizes
From 1 comment
I trained to play insane, usually a just bit slower than average, after using hints for couple times. I suggest larger levels (yes, scrolling and zooming might be required).…
vl on HN
Questions
Does each puzzle have only one solution?
From 2 comments
Is there only one solution per game?
spopejoy on HNyes
Tepix on HN
Were the puzzles generated by AI or by hand?
From 2 comments
Jumped from medium to insane and didn't notice any difficulty bump. Were the puzzles designed by AI, eg arc agi puzzles are trivial for humans but very difficult for LLMs.
0x1ceb00da on HNIm curious how youve set up the multiple puzzle games you have to generate two daily puzzles each? It cant be entirely by hand or entirely AI driven?
dyarosla on HN
Alternatives named
Mosaic from Simon Tatham's puzzles
From 2 comments
In that sense, this game is similar to Mosaic[1] where the clues are all initially visible, except in Mosaic the count includes all 9 cells since black squares can be placed on…
omoikane on HNThis is very similar to “Mosaic” on Simon Tatham’s puzzle webpage. There it is noted that: “This game is variously known in other locations as: ArtMosaico, Count and Darken,…
Jaxan on HN
Proverbs and Mosaic of the Strange on Steam
From 1 comment
Another example is this Steam game which I play occasionally: https://store.steampowered.com/app/3083300/Proverbs/
kevinwang on HN
Binairo/Unruly and 0h h1
From 2 comments
This is very similar concept to "0h h1" https://0hh1.com/ which I've been playing every day on Android for a couple of years now. I had never considered it to be a reverse…
amanzi on HNI know it as binairo, which I have seen in paper magazines. On Simon Tatham’s puzzle collection it is known as unruly:…
Jaxan on HN
Dragonsweeper
From 1 comment
This is great! Did a few rounds, will come back. A few months ago someone on HN shared Dragonsweeper and it completely hooked me and my wife to the point that we had to agree to…
sickcodebruh on HN