Lucasartsifier

Dev tools

game state static analysis

SHOW HN2026

161points
97comments
#384of 4,366 in 2026
Top 9%of 2026 by points

How HN took it

LovedMost comments that take a side are positive

9 positive, 5 neutral or asking, 0 mixed, 0 critical, out of 14 comments about the project. Thread score +0.58.

Idea: 5 for, 0 againstExecution: 2 for, 0 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Clever, useful application of formal analysis to classic games

    From 2 comments
    • 100% the only non-trivial useful application of formal methods I've ever seen
      Boxxed on HN
    • This is so cool, what a great project! I remember using a single save game and soft locking myself in Space Quest 2 by not getting the glowing gem, and in Space Quest 1 I think…
      dafelst on HN
  • Nostalgic and fun project

    From 2 comments

Objections

  • Code and readme are entirely AI-written

    From 2 comments
    • The readme and 100% of the code - according to that readme - was also AI. If you came up with the design of the parser for the decompiled graphs, then I’m glad to still be…
      catoc on HN
    • Yes, as in 100% :-(
      catoc on HN

Requests

  • Provide patches like ROM hacks

    From 1 comment
    • This is great. Would you provide the changes as patches like they do for romhacks? This is some true quality of life improvement when playing these games and have to make dinner.
      snipem on HN

Questions

  • Does it handle obscure soft-locks like the KQ4 bridle or KQ5 item use?

    From 2 comments
    • Nice job! I actually wrote a blog article about my love/hate relationship with KQ4 in particular - with a particular shoutout to my incredible irritation with the whole golden…
      vunderba on HN
    • Yes I'm with you on that bridle! And you can only get it by typing "look down", which is infuriating! I'm also discovering, working on KQ5, that it is really evil in allowing you…
      wkfauna on HN

Alternatives named

  • Playing with frequent saves

    From 1 comment
    • This is why you dont use linear save frequency. 5 min, 10 min, half an hour, one hour, two hours etc
      im3w1l on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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