quake-srp

Games

game port

SHOW HN2026

241points
181comments
#207of 4,366 in 2026
Top 5%of 2026 by points

How HN took it

DebatedReal support and real criticism

23 positive, 15 neutral or asking, 0 mixed, 21 critical, out of 59 comments about the project. Thread score +0.03.

Idea: 11 for, 14 againstExecution: 5 for, 4 againstPerformance: 5 for, 2 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Smooth and playable in browser, even on phones

    From 3 comments
    • It's so smooth
      cush on HN
    • That's darn nice. I didn't even have to push the turbo button to be able to run it on my phone. I wholeheartedly bless this slop. Found the repo in the Reddit post:…
      flowerthoughts on HN
    • indeed playable.
      m00dy on HN
  • Nostalgic and fun to play

    From 3 comments
    • I would never have imagined a phone web browser capable of this in 1996 between playing Quake and testing out the hot new JavaScript powered mouse rollover image effects in…
      koala_man on HN
    • OMG, this is so good Throw me back a few years
      pugdogdev on HN
    • Impressive! I had 20 good minutes of memories :-)
      franco_s on HN

Objections

  • Porting with an LLM is trivial and pointless

    From 4 comments
    • Are hordes of developers now going to port all sorts of open-source software to Rust using LLMs and passing it off as their own work? I don't see any need for this. Rust is…
      hn_submit on HN
    • Yeah I agree. I love Rust and Quake is cool, but this is a trivial project for an LLM, and kind of pointless. It would have been impressive before LLMs, but now? Who cares? Why…
      IshKebab on HN
    • What's the point of this
      hand32 on HN
    • It's funny how this type of thing makes me feel absolutely nothing inside. But hey, it's a free country.
      gustavopezzi on HN
  • Browser is not suited to complex games

    From 1 comment
    • Vibe coders need to stop trying to use the browser as a platform for complex games. It's never going to work out and will always lead to a slow, unplayable, piece of shit. If you…
      Uptrenda on HN
  • Calling it safe Rust is a shallow claim

    From 2 comments
    • ‘Safe rust’ just being used to mean ‘no unsafe’ is kind of a shallow understanding of the language. You can write code without unsafe that is not really ideal at all eg abusing…
      dwroberts on HN
    • If it's "safe" Rust it means you can't kill the last boss by telefragging it any more?
      nottorp on HN
  • Multiplayer does not work

    From 1 comment

Requests

  • Port Quake 3 next

    From 1 comment
  • Do a Counter-Strike clone in browser

    From 1 comment
    • Has anyone done counterstrike clone in the browser? have friends join in and throw frag grenades. The open map ecosystem provides great free textures/artwork already. If someone…
      anilgulecha on HN

Questions

  • How was it made, was it an LLM-assisted rewrite?

    From 1 comment
  • How is it safe if you can still be blown up?

    From 1 comment
    • I'm still getting blown to pieces, how is it safe?
      Quiark on HN

Alternatives named

  • Quake in Flash player (2009)

    From 1 comment
    • https://news.ycombinator.com/item?id=960369 Quake in Flash player from 2009 I think
      Marazan on HN
  • CSS Quake and ASCII Quake

    From 1 comment
    • I feel https://cssquake.wtf and https://asciiquake.wtf are a bit more of a challenge than this
      apresmoi on HN
  • Neverball web port

    From 1 comment
    • I spent five years on and off porting Neverball to the web by hand and waited for the perfect moment to announce it while tweaking the UX. Fucking missed it.…
      parasti on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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