sprocketnes

Games

emulator

SHOW HN2013

125points
27comments
#174of 1,739 in 2013
Top 11%of 2013 by points

How HN took it

DebatedReal support and real criticism

3 positive, 2 neutral or asking, 0 mixed, 2 critical, out of 7 comments about the project. Thread score +0.10.

Execution: 2 for, 1 againstDesign: 1 for, 0 againstPerformance: 0 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Clean, concise, readable code good as a Rust example

    From 2 comments
    • Looks pretty clean and concise, yet reasonably readable. Cool to see this kinds of language demos.
      zobzu on HN
    • Love it :-) I'm really looking forward to reading the code.
      fzzzy on HN

Objections

  • Only supports the basic NES memory map, so it is very incomplete

    From 2 comments
    • So... how much of the NES does this emulate? As I understand it, it's pretty easy to get a basic 6502 core and a scanline renderer together enough to handle, say, Super Mario…
      thristian on HN
    • It's very early. You're right that it supports only the very basic functionality.
      pcwalton on HN
  • Emulation accuracy is hard to judge and the NES does not need much processing power

    From 2 comments
    • This is cool and all, but... Since when does an NES take "decent processing power" to emulate? I emulated NES games on a 386DX40 and SNES games on a 486DX266. Certainly the…
      aidenn0 on HN
    • Concise indeed, only around 2,000 lines for the whole thing. Though I'm not sure if it's possible to quantify the accuracy of the emulation.
      kibwen on HN

Requests

  • Benchmark compiler optimization by turning off the frame limiter

    From 1 comment
    • You're right, it's a silly statement. Because you don't need to run more than 60 frames per second, you won't start seeing performance degradation over native until you hit, say,…
      pcwalton on HN

Questions

  • How to get started learning Rust

    From 1 comment
    • How would you recommend I get started learning Rust? It looks really interesting, but I haven't found any reasonably good tutorials.
      jmgrosen on HN
  • Rust 1.0 timeline

    From 1 comment

Alternatives named

  • Go

    From 1 comment
    • I'm also a Scala fan looking fowards to Rust. Have you tried Go? I really like it too.
      dysoco on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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