Weekend project

Games

game engine comparison

SHOW HN2013

75points
19comments
#334of 1,739 in 2013
Top 20%of 2013 by points

How HN took it

CuriousMostly questions and neutral comments

4 positive, 7 neutral or asking, 0 mixed, 1 critical, out of 12 comments about the project. Thread score +0.19.

Idea: 2 for, 0 againstDesign: 1 for, 0 againstExecution: 0 for, 1 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Useful resource and clean site

    From 2 comments
    • I can't speak on behalf of everyone, but the license it's under is a deciding factor for me when looking at engines and libraries. It's definitely something I'd love to see at a…
      beefsack on HN
    • Nice list, glad to see Construct 2 on there :)
      TomGullen on HN
  • Crafty and Quintus praised as game frameworks

    From 2 comments
    • I am a big fan of Crafty. Glad to see it on the list I've used it successfully in a few projects its a great 'get shit done' game framework. Has an interesting composition…
      Vekz on HN
    • I really liked playing around with Quintus. It's one of the newest, and feels the most like modern JavaScript development. Almost like Backbone for games.
      avolcano on HN

Objections

  • Some listed games do not match the engine listed (Super Grammar Ninja under Three.js)

    From 1 comment
    • Nice resource. I'm curious how you're going to manage the content and keep it accurate? Example: under Three.js there is a game listed "Super Grammar Ninja" that is clearly not…
      xinsight on HN

Requests

  • Show license information in the table

    From 2 comments
    • It would be great to see a bit more information than "free", such as which license the engine/library is under.
      beefsack on HN
    • It might be good to include brief license information in the cost column -- for example: "free (MIT)". There's probably at least vertical space in the column for that along with…
      wwweston on HN
  • Distinguish 0 stars from unreviewed

    From 1 comment
    • Nifty. Since you're here, can I suggest that you work out a way to differentiate between "0 stars" and "unreviewed"?
      nickzoic on HN
  • Multiplayer support in Construct 2

    From 1 comment
    • Construct 2 makes it really easy, but I would like to see them add a way to easily put in multi-player mode.
      Aeiper on HN

Questions

  • How will content be managed and kept accurate

    From 1 comment
    • Nice resource. I'm curious how you're going to manage the content and keep it accurate? Example: under Three.js there is a game listed "Super Grammar Ninja" that is clearly not…
      xinsight on HN

Alternatives named

  • Crafty

    From 1 comment
    • I am a big fan of Crafty. Glad to see it on the list I've used it successfully in a few projects its a great 'get shit done' game framework. Has an interesting composition…
      Vekz on HN
  • Quintus

    From 1 comment
    • I really liked playing around with Quintus. It's one of the newest, and feels the most like modern JavaScript development. Almost like Backbone for games.
      avolcano on HN
  • Construct 2

    From 2 comments
    • Construct 2 makes it really easy, but I would like to see them add a way to easily put in multi-player mode.
      Aeiper on HN
    • Nice list, glad to see Construct 2 on there :)
      TomGullen on HN
  • Three.js

    From 1 comment
    • Nice resource. I'm curious how you're going to manage the content and keep it accurate? Example: under Three.js there is a game listed "Super Grammar Ninja" that is clearly not…
      xinsight on HN
  • Impact.js

    From 1 comment
    • Nice resource. I'm curious how you're going to manage the content and keep it accurate? Example: under Three.js there is a game listed "Super Grammar Ninja" that is clearly not…
      xinsight on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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