play-clj
Languages and libraries
game library
SHOW HN2014
93points
31comments
#301of 2,272 in 2014
Top 14%of 2014 by points
How HN took it
MixedNo clear lean
3 positive, 3 neutral or asking, 1 mixed, 2 critical, out of 9 comments about the project. Thread score +0.09.
Idea: 0 for, 2 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
Cross-platform approach that avoids native code and Unity is appealing.
From 1 comment
as much as i disagree with this approach it is actually quite fantastic to see a cross platform solution that isn't either using native code directly or Unity. small tip: make…
jheriko on HN
Good to see a Clojure game library; looks useful.
From 2 comments
Nice one, great job! I'll be checking out the code and see if I can "steal" some nice ideas, really well done. At the moment I'm also working on a fully concurrent game engine…
Morgawr on HNVery exciting! libGDX is the best game library I've used, and I'm spending a lot of time with clojure these days. I'm excited to see what this can enable me to make.
jplur on HN
Objections
Building an engine without a game can become unusable.
From 1 comment
as much as i disagree with this approach it is actually quite fantastic to see a cross platform solution that isn't either using native code directly or Unity. small tip: make…
jheriko on HN
Dynamic typing lacks the safety of Haskell-style type systems.
From 2 comments
I use Clojure at work and I'm an active participant in the Clojure open source community. The mention of Carmack is somewhat misplaced in that he decided languages like Lisp and…
coolsunglasses on HN> but I wonder if his opinion would change if he learned about core.typed. As a user of Clojure and Haskell, no, not at all. core.typed is unpleasant to use and not very…
coolsunglasses on HN
Requests
A library wrapping libgdx without tying to a specific entity system.
From 1 comment
I'd really love to see a library that handles wrapping libgdx without being tied to a specific entity system.
steveolsen on HN
Questions
Are there issues with Clojure on Android?
From 1 comment
Aren't there issues with Clojure on Android?
woah on HN
Alternatives named
LÖVE
From 1 comment
Reminds me of LÖVE https://love2d.org, Very nice.
overviewerror on HN
libGDX
From 1 comment
Very exciting! libGDX is the best game library I've used, and I'm spending a lot of time with clojure these days. I'm excited to see what this can enable me to make.
jplur on HN
LambdaNative
From 1 comment
So it's basically LambdaNative for a lesser lisp. Nice?
bitwize on HN
Haxe/OpenFL
From 1 comment
> as much as i disagree with this approach it is actually quite fantastic to see a cross platform solution that isn't either using native code directly or Unity. In that case…
Mikeb85 on HN