play-clj

Languages and libraries

game library

SHOW HN2014

93points
31comments
#301of 2,272 in 2014
Top 14%of 2014 by points

How HN took it

MixedNo clear lean

3 positive, 3 neutral or asking, 1 mixed, 2 critical, out of 9 comments about the project. Thread score +0.09.

Idea: 0 for, 2 against

The thread, comment by comment

Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.

positive neutral or mixed critical about another commenter or something else the maker

What HN said

What people liked

  • Cross-platform approach that avoids native code and Unity is appealing.

    From 1 comment
    • as much as i disagree with this approach it is actually quite fantastic to see a cross platform solution that isn't either using native code directly or Unity. small tip: make…
      jheriko on HN
  • Good to see a Clojure game library; looks useful.

    From 2 comments
    • Nice one, great job! I'll be checking out the code and see if I can "steal" some nice ideas, really well done. At the moment I'm also working on a fully concurrent game engine…
      Morgawr on HN
    • Very exciting! libGDX is the best game library I've used, and I'm spending a lot of time with clojure these days. I'm excited to see what this can enable me to make.
      jplur on HN

Objections

  • Building an engine without a game can become unusable.

    From 1 comment
    • as much as i disagree with this approach it is actually quite fantastic to see a cross platform solution that isn't either using native code directly or Unity. small tip: make…
      jheriko on HN
  • Dynamic typing lacks the safety of Haskell-style type systems.

    From 2 comments
    • I use Clojure at work and I'm an active participant in the Clojure open source community. The mention of Carmack is somewhat misplaced in that he decided languages like Lisp and…
      coolsunglasses on HN
    • > but I wonder if his opinion would change if he learned about core.typed. As a user of Clojure and Haskell, no, not at all. core.typed is unpleasant to use and not very…
      coolsunglasses on HN

Requests

  • A library wrapping libgdx without tying to a specific entity system.

    From 1 comment
    • I'd really love to see a library that handles wrapping libgdx without being tied to a specific entity system.
      steveolsen on HN

Questions

  • Are there issues with Clojure on Android?

    From 1 comment
    • Aren't there issues with Clojure on Android?
      woah on HN

Alternatives named

  • LÖVE

    From 1 comment
  • libGDX

    From 1 comment
    • Very exciting! libGDX is the best game library I've used, and I'm spending a lot of time with clojure these days. I'm excited to see what this can enable me to make.
      jplur on HN
  • LambdaNative

    From 1 comment
    • So it's basically LambdaNative for a lesser lisp. Nice?
      bitwize on HN
  • Haxe/OpenFL

    From 1 comment
    • > as much as i disagree with this approach it is actually quite fantastic to see a cross platform solution that isn't either using native code directly or Unity. In that case…
      Mikeb85 on HN

Category, keywords, summaries and labels on this page were made by AI (Thread Reader v2) and not checked by hand. Each point links to the comments it came from.

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