Flappy Block
Games
flappy bird clone
SHOW HN2014
41points
15comments
#766of 2,272 in 2014
Top 34%of 2014 by points
How HN took it
CuriousMostly questions and neutral comments
1 positive, 4 neutral or asking, 0 mixed, 1 critical, out of 6 comments about the project. Thread score 0.00.
Execution: 1 for, 0 againstIdea: 0 for, 1 against
The thread, comment by comment
Each row is a top-level comment and its replies, in HN's order. Select a cell to open that comment on HN.
positive neutral or mixed critical about another commenter or something else the maker
What HN said
What people liked
FlapFlap is a strong implementation of the same idea
From 1 comment
I'm just going to point to FlapFlap [1] as well though it doesn't look like collisions are implemented yet. [1]: https://github.com/nathanborror/FlapFlap
awhitty on HN
Objections
Not a real feat of engineering; collision detection is trivial
From 1 comment
I only heard about Flappy Bird today because of the personal story around why it was taken down. However, this seems like just a remake of the helicopter game, which is fair…
okamiueru on HN
Physics engine claim is unclear; UI widget animations versus a game engine
From 1 comment
What do you mean by "iOS7 physics engine"? I can't imagine a game physics engine being included with the OS. Is this referring to a creative abuse of iOS UI widget animations?
jey on HN
Requests
Add counters or on-screen score
From 1 comment
That is a great implementation. It seems like Nathan is using SpriteKit while my implementation uses UIDynamics. I just ran it and it seems to have collisions implemented. Mine…
joeblau on HN
Questions
Can SpriteKit and UIKit Dynamics be used together
From 2 comments
is it possible to have both sprite kit and UIkitdynamics together
jyothepro on HNIf you use SpriteKit, you have access to the other physics engine. And you should use that.
hboon on HN
Is SpriteKit's physics engine Box2D
From 2 comments
Yes, that's what I meant when I said SpriteKit contains an engine similar to Box 2D. I thought my comment was reasonably clear about SpriteKit not just being the physics engine.…
interpol_p on HNThe SpriteKit physics engine uses Box2D internally. Here is a dump of the SpriteKit framework: https://ghostbin.com/paste/tm4ko b2* shows up in there many times. edit: slow pony
cncool on HN
Alternatives named
FlapFlap (SpriteKit)
From 1 comment
I'm just going to point to FlapFlap [1] as well though it doesn't look like collisions are implemented yet. [1]: https://github.com/nathanborror/FlapFlap
awhitty on HN